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build-isometric-arpg

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

75

Quality

92%

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Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

92%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction-only skill with explicit validation checkpoints and gating feedback loops, and no wasted tokens. The only relative weakness is that guidance stays at the design-rules level rather than providing executable code or commands, which is appropriate for the domain but caps literal actionability slightly below maximum.

DimensionReasoningScore

Conciseness

The ~33-line body is lean and entirely directive imperative guidance; it assumes Claude's competence and contains no explanations of concepts Claude already knows or any padding.

5 / 5

Actionability

Concrete, specific directive guidance (exact systems to inspect, exact properties to enforce, exact checks to run) is highly actionable for an instruction-only skill, but operates at design-rules level rather than copy-paste-ready code or commands.

4 / 5

Workflow Clarity

Clear multi-step sequences (production contract, vertical slices) with an explicit gating feedback loop ('Avoid adding a second system until...') and an explicit release-validation checklist separating known vs new failures.

5 / 5

Progressive Disclosure

Well-organized into four clear section headers, under 50 lines, with no need for external bundle references; the under-50-line simple-skill exception explicitly permits a top score for well-organized sections.

5 / 5

Total

19

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description that clearly states both what the skill does and when to use it, with concrete domain terms and low conflict risk. The only gap is a lack of synonyms or alternative phrasings that a user might naturally say.

DimensionReasoningScore

Specificity

Names the concrete domain (isometric action RPG in web tech) and enumerates many specific concrete capabilities (game-loop architecture, camera/movement, zones, combat integration, content data, progression, saves, vertical slices) for comprehensive coverage.

5 / 5

Completeness

Explicitly answers both what ('Build or extend a playable isometric action RPG...') and when (a concrete 'Use for...' clause enumerating trigger phrases), matching the anchor for clear and explicit what-and-when.

5 / 5

Trigger Term Quality

Includes natural terms users building an ARPG would say ('isometric action RPG', 'Three.js', 'camera and movement', 'progression', 'saves') but misses common synonyms/variants like 'Diablo-like', 'top-down RPG', or 'loot'.

4 / 5

Distinctiveness Conflict Risk

The specific genre-plus-tech niche ('playable isometric action RPG in Three.js, React, or similar web technology') is a clear, distinct trigger with minimal risk of firing for unrelated skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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