CtrlK
BlogDocsLog inGet started
Tessl Logo

build-hybrid-game-assets

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

80

Quality

100%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction skill with a clear decision matrix, sequenced workflow, explicit in-game verification checkpoint, and clean section organization. It respects the token budget and gives concrete, actionable guidance throughout.

DimensionReasoningScore

Conciseness

Roughly 30 lines of lean, well-organized instruction that assumes Claude's competence and never explains basic concepts (what Three.js or a mesh is); every line adds a project-specific decision rule.

3 / 3

Actionability

As an instruction-only skill it provides concrete, actionable guidance — a decision table mapping needs to representations plus specific checklists (normalize coordinate system/scale/pivot; expose a factory with named parts and stable sockets; measure draw calls, triangles, texture count, and frame time) rather than vague direction.

3 / 3

Workflow Clarity

A clearly sequenced pipeline (Classify → Create image-first work → Build runtime asset → Verify → Record provenance) with an explicit "Verify in the game, not the asset viewer" validation checkpoint and a concrete measurement checklist.

3 / 3

Progressive Disclosure

Under 50 lines, self-contained with no external references needed, and organized into clearly headed sections — meeting the rubric's allowance for simple skills to score 3 on well-organized sections alone.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concise, well-targeted description that names concrete actions, an explicit trigger clause, natural domain keywords, and a distinctive niche. It satisfies all four dimensions at the top of the scale.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — "Plan, create, integrate, or audit" — applied to a specific domain, matching the anchor for multiple specific concrete actions.

3 / 3

Completeness

Explicitly states what ("Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game") and when ("Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery").

3 / 3

Trigger Term Quality

Natural game-dev terms a user would say ("Three.js", "web game", "procedural 3D geometry", "sprites", "VFX", "2D UI media") give good coverage rather than generic jargon.

3 / 3

Distinctiveness Conflict Risk

The Three.js/web-game hybrid-asset-pipeline niche with distinct triggers (meshes, procedural geometry, sprites, VFX) is unlikely to conflict with other skills.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.