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build-hybrid-game-assets

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

72

Quality

89%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction skill that maps needs to representations and gives concrete per-asset-type checklists plus an explicit in-game verification step. Actionability and the error-recovery feedback loop are the only mild gaps.

Suggestions

Make the verify-step feedback loop explicit, e.g. 'If draw calls/triangles/frame time exceed budget, simplify geometry/materials and re-measure.'

Add one or two concrete code/CLI snippets for the most common action (e.g. a procedural-geometry factory signature or a glTF normalization command) to lift actionability.

Clarify the validation gate phrasing in 'Verify in the game' with an explicit pass/fail condition so Claude knows when to stop iterating.

DimensionReasoningScore

Conciseness

Lean and directive throughout; assumes Claude's competence without explaining what Three.js, meshes, or VFX are, and every line earns its place.

5 / 5

Actionability

Concrete, specific guidance via the classification table and checklists ("normalize coordinate system, scale, pivot, materials, animation clips"; "Measure representative draw calls, triangles, texture count, and frame time"), but as an instruction skill it stops short of fully executable/copy-paste examples.

4 / 5

Workflow Clarity

Clear sequence (Classify → Create image-first work → Build runtime asset → Verify → Record provenance) with an explicit validation step ("Verify in the game, not the asset viewer"), though the fix-and-retry feedback loop is only implicit.

4 / 5

Progressive Disclosure

Under 50 lines with no need for external references; well-organized into clearly headed sections and no nested references, qualifying for the simple-skill exception.

5 / 5

Total

18

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person description that explicitly states both capability and trigger conditions with concrete asset-type keywords. Only minor synonym/extension coverage is missing from the trigger terms.

DimensionReasoningScore

Specificity

Lists multiple concrete actions ("Plan, create, integrate, or audit") over a defined domain (hybrid asset pipeline for Three.js/web games) with comprehensive coverage of asset types, matching the comprehensive-coverage anchor.

5 / 5

Completeness

Explicitly answers both what ("Plan, create, integrate, or audit a hybrid asset pipeline") and when ("Use when choosing among...") with concrete trigger phrases, matching the top anchor.

5 / 5

Trigger Term Quality

"Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX" gives strong natural-term coverage, but a few common synonyms/extensions (e.g. textures, .glb/.gltf) are absent.

4 / 5

Distinctiveness Conflict Risk

Targets a clear niche (hybrid game asset pipeline for Three.js/web) with distinct triggers; minimal overlap risk with other skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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