Content
100%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A high-quality, executable skill body: dense and assumption-respecting prose, concrete code for both the 2-D and 3-D variants, a clear build sequence, and a closing verification checklist. It is self-contained with no unnecessary external references.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and dense throughout: it never explains basic concepts (canvas, Matrix4, InstancedMesh, IntersectionObserver) and instead spends its tokens on earned domain insight ('That instant of near-disappearance is what the eye reads as leaf'; 'The eye finds the common rhythm in about two seconds'), assuming Claude's competence. | 5 / 5 |
Actionability | Fully executable, copy-paste-ready code blocks cover the common cases — the 2-D tumble (`ctx.scale(Math.cos(l.spin), 1)`), the slip coupling (`l.x += Math.sin(l.spin) * l.slip * dt`), the 3-D ahead-of-camera recycle disc, and the viewport-area count scaling — with concrete parameter ranges in the layer table. | 5 / 5 |
Workflow Clarity | A single-purpose build skill with a clear ordered build sequence (tumble first → couple slip → bake faces → vary params → recycle → density → layer → colour → budget → pause → reduced motion) closing in an explicit 'Verify' checklist of validation checkboxes, satisfying the simple-skill exception. | 5 / 5 |
Progressive Disclosure | No bundle files exist and none are needed: the body is a single self-contained file organised into well-signalled section headers, with nothing (no API reference or large lookup table) that clearly belongs in a separate one-level-deep reference. | 5 / 5 |
Total | 20 / 20 Passed |