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mesh-gradient-dark-blue-clean

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.

75

Quality

92%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A high-quality, self-contained design-system skill that is lean, fully actionable, and clearly sequenced with a verification checklist. The only minor weakness is a few decorative sentences in the Direction section, but they do not undermine token efficiency.

DimensionReasoningScore

Conciseness

The body is code-forward and assumes Claude's competence; sections like Color Tokens, Hero Shell, and Canvas Mesh Field deliver lean executable material with no over-explanation of concepts Claude already knows.

3 / 3

Actionability

Provides complete, copy-paste-ready CSS blocks and a fully executable canvas function with reduced-motion, DPR, resize, and cleanup handling, plus specific token values throughout.

3 / 3

Workflow Clarity

The 9-step System Recipe sequences the build clearly and the Quick Checks section acts as an explicit end-state validation checklist; the task is non-destructive so the feedback-loop cap does not apply.

3 / 3

Progressive Disclosure

No bundle files exist or are referenced; the skill is self-contained yet organized into well-labeled sections (System Recipe, Hero Shell, CTA Pair, Motion Defaults, Quick Checks) with no nested references, satisfying the self-contained-organization path.

3 / 3

Total

12

/

12

Passed

Description

85%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description with concrete enumerated capabilities and an explicit Use-when trigger, giving it high completeness and distinctiveness. It loses a point on trigger-term quality because several trigger phrases are decorative rather than terms users would naturally say.

Suggestions

Replace stylized triggers like "procedural blue mesh atmosphere" and "infrastructural or planetary depth" with natural phrasings a user would actually say (e.g., "dark blue mesh gradient", "futuristic dashboard", "tech/infra landing page").

Add common keyword variants such as "dark mode", "mesh gradient background", or "navy UI" to broaden natural trigger coverage.

DimensionReasoningScore

Specificity

Enumerates multiple concrete actions across "background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion", matching the multi-action anchor rather than the single-action level 2.

3 / 3

Completeness

Explicitly states what it does (create a design system across named components) and an explicit "Use when the interface needs..." trigger, satisfying both what and when.

3 / 3

Trigger Term Quality

Has relevant keywords ("dark-blue mesh-gradient", "hero", "navigation", "CTAs") but leans on stylized phrases like "procedural blue mesh atmosphere" and "infrastructural or planetary depth" that a user is unlikely to say verbatim, missing common variations.

2 / 3

Distinctiveness Conflict Risk

"dark-blue mesh-gradient design system" carves a clear visual niche with distinct triggers unlikely to conflict with generic styling skills.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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