Content
88%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
An unusually dense, high-signal body: real code for every core decision, tuned numbers, measured evidence for its claims, and a closing verification checklist. The only real defect is a referenced bundled demo that does not exist in the bundle, plus code snippets that stop just short of copy-paste completeness.
Suggestions
Ship the demo the body describes ('The bundled demo keeps the stage intentionally neutral... dependency-free Vanilla JavaScript') as a bundle file, or remove the claim — a reader told to keep 'the live canvas separate from the interface' has nothing to open.
Define spawn() and damp() once so the accumulation-loop, placement, and damping snippets become copy-paste executable rather than leaving elisions.
Consider moving the 3-D-only material (camera anchoring, plane-extent scaling, the DOM-overlay port discussion) into a references/ file, keeping SKILL.md focused on the 2-D emitter core.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Every section carries non-obvious craft knowledge — the teleport guard ('without the guard that one frame spawns thousands of motes and stalls'), the ring-buffer ordering trap, plane-relative scatter ('±0.03 units of jitter is a thread stitched to the cursor, not a drift'), and measured results ('1885 motes slowly and 1738 quickly, a 1.08× spread'). No section explains concepts Claude already knows; nothing reads as padding. This is the 5 anchor; the 4 anchor's 'minor instances of over-explanation' does not apply. | 5 / 5 |
Actionability | Concrete, mostly executable code for the core loop ('while (E.acc >= STEP && guard++ < 14)'), sub-segment placement, the ring buffer fix, damping, and frustum mapping, plus a fully tuned parameter table (steps, damping coefficients, life ranges, opacity windows). It is not the 5 anchor because the snippets elide internals — 'spawn(/* … */)' and an undefined damp() — so they are not copy-paste ready as a complete implementation. It clearly exceeds the 3 anchor: the code shown is real, executable logic, not pseudocode. | 4 / 5 |
Workflow Clarity | A single-purpose skill whose sections each follow a trap → symptom → fix structure (e.g., 'Symptom to recognise: motes that look one step behind the cursor and pop rather than fade in'), capped by an explicit 15-item 'Verify' checklist that serves as validation ('Spacing along the path is constant; a flick and a crawl draw the same ribbon'). Per the simple-skill note and the 5 anchor's checklist criterion, this is a 5; the 4 anchor would require missing checkpoints, and none are missing. | 5 / 5 |
Progressive Disclosure | The single-file body is well-sectioned with clear headers and an appropriately scoped numbers table, and no external references are needed. It falls to 4 rather than 5 because the body claims 'The bundled demo keeps the stage intentionally neutral... dependency-free Vanilla JavaScript rendered through the Canvas 2D API' while no bundle files (references/, scripts/, assets/) actually exist — a referenced artifact that is not shipped — and the 3-D-specific sections (camera anchoring, plane scaling, z-index porting) could live in a separate reference to keep SKILL.md lean. | 4 / 5 |
Total | 18 / 20 Passed |