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shaders-cursor-ripples

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

78

Quality

100%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is dense, actionable, and well-sequenced with explicit verification and failure-recovery steps. Bundle references are real and one level deep. No improvements needed.

DimensionReasoningScore

Conciseness

The body is lean and assumes Claude's competence — it does not explain what WebGPU or shaders are, and each section (Core Contract, Layering Rules, Failure Diagnosis) earns its tokens with actionable rules rather than padding.

3 / 3

Actionability

Executable, copy-paste-ready guidance throughout: the `npm install shaders` command, the exact `<Shader toneMapping="aces">` composition with concrete prop values, the WebGPU-gated lazy-mount hook, and the fallback JSX pattern.

3 / 3

Workflow Clarity

A clearly sequenced multi-step process (Inspect → Install → Compose → Client/Fallback → Layer → Remove old pattern → Performance → Verify → Diagnose → Handoff) with explicit validation checkpoints in the Verification section (lint, build, tests, `git diff --check`, and 8 browser checks).

3 / 3

Progressive Disclosure

SKILL.md is an overview that signals one-level-deep references to real bundle files — [assets/react/cursor-ripple-shader.tsx] and [assets/react/cursor-ripple-media.css] both exist in the bundle — with no nested reference chains, and detailed code lives appropriately in those assets.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, third-person, and includes an explicit 'Use when' trigger clause covering several natural request phrasings. It distinguishes itself clearly from adjacent Shaders.com skills. No improvements needed.

DimensionReasoningScore

Specificity

Names concrete actions and concrete components: 'Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components' — multiple specific actions, matching the score-3 anchor.

3 / 3

Completeness

Explicitly answers both what (add the distortion effect using named components) and when via a clear 'Use when...' clause with multiple concrete triggers, matching the score-3 anchor.

3 / 3

Trigger Term Quality

Natural user phrasing is well covered — 'water-ripple mouse effect', 'hero, gallery, or media panel', 'drifting CSS spotlight or flashlight reveal', 'borrow only the shader interaction' — the terms a user would actually say when needing this skill.

3 / 3

Distinctiveness Conflict Risk

The niche is narrow and explicitly disambiguated (CursorRipples vs Water component, preserve existing brand/copy/layout), so it is unlikely to trigger for the wrong skill.

3 / 3

Total

12

/

12

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 2 deeper-than-1-level

Warning

referenced_paths_exist

Referenced path issues: 4 deeper-than-1-level

Warning

Total

14

/

16

Passed

Repository
MengTo/Skills
Reviewed

Table of Contents

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