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ship-web-games

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Quality

88%

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

78%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is exceptionally concise and well-organized with a sound sequenced workflow and validation gates, but it is instruction-shaped: no commands, scripts, or browser-tool specifics make any step directly executable, and failure paths are unaddressed.

Suggestions

Actionability: add concrete commands or a runnable script per step — e.g., the actual test/build/diff-check invocations, the deploy command for the target platform, and a specific browser-automation check (e.g., a Playwright snippet for load, first input, and console-error capture) instead of naming checks abstractly.

Actionability: specify how "poll deployment status" and "console health / representative performance" are measured (API endpoint, tool, or threshold) so Claude can execute the production proof without inventing the mechanism.

Workflow clarity: add an explicit failure/recovery loop — what to do if the build, deployment poll, or production smoke test fails, including when to roll back to the recorded rollback target.

DimensionReasoningScore

Conciseness

The 23-line body is lean and directive with zero padding — e.g., "Release only a verified commit and prove the deployed game, not merely the local build" — and explains nothing Claude already knows; every token earns its place.

5 / 5

Actionability

The verification checklist is specific ("load, first input, one combat or core interaction, assets, save/settings... responsive view, console health"), but no step includes executable commands, scripts, or tool specifics — "Run focused tests, lint/type checks, production build" and "Poll deployment status" say what, not how. It exceeds anchor 2's high-level-only hints but lacks the executable detail of anchor 4.

3 / 5

Workflow Clarity

The release sequence is clearly ordered with real validation gates (checks → build → diff checks → deploy the exact validated commit → poll status → browser proof → record rollback target), but there is no error-recovery feedback loop (e.g., what to do when deployment or the production proof fails), which anchor 5 requires.

4 / 5

Progressive Disclosure

The skill is under 50 lines, single-purpose, with no bundle files present or needed; its three well-organized sections (Release sequence, Production proof, Finish cleanly) cover the scope, which per the rubric's simple-skill guideline earns the top score.

5 / 5

Total

17

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: third-person, concrete, and comprehensive, with an explicit "Use for" trigger clause covering the full release lifecycle. Only minor gap is a few missing natural synonyms like "publish" or "go live".

DimensionReasoningScore

Specificity

"Package, deploy, and verify a playable Three.js or web game" combined with "release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup" lists multiple specific concrete actions with comprehensive coverage of the skill's lifecycle, matching the top anchor rather than the minor-gaps anchor at 4.

5 / 5

Completeness

It explicitly answers both what ("Package, deploy, and verify a playable Three.js or web game") and when via an explicit "Use for..." clause listing concrete trigger phrases, mirroring the score-5 exemplar structure.

5 / 5

Trigger Term Quality

Natural terms like "release builds", "deploy", "production smoke tests", "rollback", and "Three.js or web game" give good coverage, but common user phrasings such as "publish", "go live", or "ship the game" are missing, so it falls just below the comprehensive synonyms-and-extensions anchor at 5.

4 / 5

Distinctiveness Conflict Risk

The niche — shipping and proving playable web/Three.js games with production browser verification — is distinct with specific triggers (release builds, production smoke tests, browser proof), creating minimal conflict risk with other skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

MengTo/Skills

Path

agent-skills/game-development/ship-web-games/SKILL.md

Reviewed

Table of Contents

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