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threejs-weather

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

74

Quality

91%

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, expert-level body: failure-mode-driven sections, real constants, and a genuine end-of-work checklist. The main deductions are that several code snippets are illustrative fragments dependent on surrounding code, and the ~170-line single file has no overview-to-detail split despite being well sectioned.

Suggestions

Complete the elided code fragments — especially blizzardAt()'s 'smoothstep in, hold, out' body and the undefined camAz/cam references in anchor() — so snippets are copy-paste runnable, or explicitly flag them as excerpts from a full working pattern.

Convert the section ordering into an explicit numbered build sequence (anchor volume -> density -> storm -> lightning -> blizzard -> settled snow -> wet ground -> ambience) so the workflow is unambiguous beyond the final checklist.

The body sits at roughly 170 lines; consider moving the audio-looping crossfade and wet-ground details into a reference file to keep SKILL.md as a leaner overview, which would also give the skill proper progressive-disclosure structure.

DimensionReasoningScore

Conciseness

Every section opens with a concrete failure mode and resolves into a tight code snippet or a numeric dial table; nothing re-explains Three.js or basic concepts ('Float32BufferAttribute copies your array... Symptom: everything is correct, nothing moves'). Matches the 5 anchor 'lean and efficient; every token earns its place'; no section is trimmable without losing actionable content.

5 / 5

Actionability

Guidance is highly concrete — exact constants ('0.42 + near * 0.58', 'slant = base * v * v', 'dt / 24') and a storm-vs-rain dial table — but several snippets are fragments rather than copy-paste code: blizzardAt() elides its body ('... // smoothstep in, hold, out'), anchor() depends on undefined camAz/cam, and strike() references external sfx/pulses. This fits the 4 anchor 'mostly executable guidance; concrete code with minor gaps' rather than 5's 'fully executable, copy-paste ready'.

4 / 5

Workflow Clarity

Sections form a coherent build order and the closing 'What to check before you call it done' is an explicit per-feature validation checklist (watch a single drop, two minutes in snow, five clear-to-snow entries, profile the storm). However there is no ordered step sequence and no error-recovery feedback loop, so it sits at 4 ('clear sequence with most checkpoints present; minor validation gaps') rather than 5.

4 / 5

Progressive Disclosure

The body is a single self-contained file with clear, well-scoped section headers and no nested or buried references (no bundle files exist to reference). All content is appropriately inline, though at roughly 170 lines it is near the upper limit of what belongs in one file — good structure with minor organization headroom, matching the 4 anchor.

4 / 5

Total

17

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

An excellent description: it states concrete, differentiated capabilities in compact prose and closes with an explicit, multi-scenario 'Use for' trigger clause. Voice is imperative/neutral and no term is padded or vague.

DimensionReasoningScore

Specificity

The description enumerates six concrete capabilities ('rain anchored inside the frustum', 'storm that is the rain leaned on rather than a second system', 'lightning on its own light with thunder scheduled by distance', 'snow that blows up into blizzards and keeps settling until the ground goes white', 'wet ground with puddles and splashes', 'looping ambience that has no seam') — comprehensive coverage with no gaps, matching the 5 anchor. It uses imperative verb form rather than first/second person, so no voice penalty applies.

5 / 5

Completeness

Both halves are explicit: a detailed 'what' (all six weather capabilities) and a concrete trigger clause — 'Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.' This matches the 5 anchor with concrete trigger phrases; 4 would require a merely adequate 'when', which is not the case.

5 / 5

Trigger Term Quality

Natural terms a user would actually say are comprehensively covered: 'Three.js scene', 'weather', 'rain', 'storm', 'snow', 'lightning', 'thunder', 'scene atmosphere', 'hero backdrops', 'seasonal states'. No common variation a user would reach for is missing, matching the 5 anchor over the 4 ('a few natural terms missing').

5 / 5

Distinctiveness Conflict Risk

Clear niche — weather effects in Three.js scenes — with distinctive triggers (frustum-anchored rain, settled snow, seamless ambience) that no generic or adjacent skill would claim, matching the 5 anchor's 'clear niche with distinct triggers; minimal conflict risk'.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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