Content
72%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The content is exceptionally concise and well-structured as an instruction-style design skill, with clear sections and no wasted tokens. Its main weakness is actionability and workflow clarity: it states principles and fixture categories but provides no executable examples or explicit validate-fix-retry checkpoints.
Suggestions
Add a minimal executable example of a behavior-state machine transition (e.g., a small state table or code snippet) to lift actionability from principles to copy-paste-ready guidance.
Include an explicit validation/feedback loop in the test section (run fixtures -> inspect failing transitions -> fix -> re-run) so destructive/batch test changes have a checkpoint.
Show one concrete fixture assertion format (e.g., a sample test naming the transition and expected outcome) so the 'assert transitions and outcomes' directive is unambiguous.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and directive ("Make enemy choices legible, bounded, and reproducible") with no padding or explanation of concepts Claude already knows; every line adds domain-specific guidance, matching the lean-and-efficient anchor. | 5 / 5 |
Actionability | It gives concrete, specific design directives (named states, telegraph-before-active, authoritative collision) but provides no executable code or commands; for an instruction/design skill this is actionable, yet it stops at principles rather than copy-paste-ready artifacts, sitting between the 3 and 4 anchors. | 3 / 5 |
Workflow Clarity | The perception-intent-motion section is sequenced (gather inputs, select intent, move) and the test section lists fixture categories, but there are no explicit validation checkpoints or feedback loops; the "Test the decision surface" section mentions running a browser encounter after automated tests but lacks a validate-fix-retry loop, capping it at 3. | 3 / 5 |
Progressive Disclosure | A short, well-organized skill under 50 lines with no external references needed; sections are clearly headed and self-contained, qualifying for the simple-skill exception that lets progressive disclosure score 5 on well-organized sections alone. | 5 / 5 |
Total | 16 / 20 Passed |