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webgl-3d-object

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.

77

Quality

96%

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SecuritybySnyk

Low

Low-risk findings worth noting

SKILL.md
Quality
Evals
Security

Quality

Content

100%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, self-contained skill body: executable code, concrete defaults, an explicit avoidance list, and a verification checklist, all well-organized without conceptual padding. It exemplifies lean, actionable skill content.

DimensionReasoningScore

Conciseness

No padding explaining what WebGL or Three.js is; every section (Rules, defaults, Avoid, Quick Checks) is dense and purposeful, and the recipe is the core artifact rather than filler.

5 / 5

Actionability

Provides a fully executable copy-paste-ready initWebGL3DObject function, complete HTML/CSS, concrete numeric material and lighting defaults, and named Three.js APIs covering the common cases.

5 / 5

Workflow Clarity

A single-purpose render-setup skill with numbered Rules and a 'Quick Checks' verification checklist; no destructive or batch operation applies, and the action is unambiguous.

5 / 5

Progressive Disclosure

No bundle files are present (references/scripts/assets are empty or absent), so the self-contained body is scored on organization; clear section headers make navigation easy at a single level.

5 / 5

Total

20

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description that answers what and when with concrete capability terms and an explicit 'Use when' trigger. It is only slightly short of perfect trigger-term breadth, missing a few natural user phrasings.

DimensionReasoningScore

Specificity

Lists multiple concrete capabilities — geometric mesh depth, PBR material, directional and ambient lighting, perspective camera, rotation, floating motion — giving comprehensive coverage of what the skill produces.

5 / 5

Completeness

Explicitly answers both what ('Create a real 3D WebGL object with...') and when ('Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks').

5 / 5

Trigger Term Quality

Includes natural terms like '3D WebGL object', '3D hero object', 'product-like visual', and 'real lighting', but misses common synonyms users might say such as '3D model', 'WebGL scene', or 'Three.js object'.

4 / 5

Distinctiveness Conflict Risk

Carves a clear niche — real WebGL 3D rendering with lighting versus CSS transform fakery — with minimal overlap risk against related 2D/CSS skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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