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omniverse-usd-performance-tuning

Top-level workflow skill for USD performance diagnosis and optimization. Handles slow loading, high memory, low FPS, and broad scene-optimization requests; delegates auth/runtime setup to Phase 0 owners.

64

Quality

80%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Low

Low-risk findings worth noting

Fix and improve this skill with Tessl

tessl review fix ./skills/omniverse-usd-performance-tuning/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured orchestrator body with strong actionability and workflow sequencing plus real, verified references; the main weaknesses are verbosity in the decision-rules prose and some two-level-deep reference nesting.

Suggestions

Break the dense entry-skill/decision-rules paragraph into shorter labeled rules or a compact table to improve conciseness and scanability.

Promote the two-level-deep references (runtime-context-header, optimization-tradeoffs, factory-level-structuring) to a single references/ level or summarize their key invariants inline so navigation stays one level deep.

Consider a short "Quick path" summary at the top so the common generic-optimization flow is visible before the full contract detail.

DimensionReasoningScore

Conciseness

The body is information-dense and does not explain basic concepts, but several paragraphs (notably the entry-skill/decision-rules block) are long, clause-heavy, and could be tightened, so it is not fully lean.

2 / 3

Actionability

Provides concrete, copy-ready guidance: exact milestone subsequence, exact profile labels (profile-stage:baseline/after), specific blocker codes, and a concrete routing map — actionable despite being instruction-only.

3 / 3

Workflow Clarity

Sequences the canonical chain explicitly with validation checkpoints (preflight session-start gate, validate before/after processor execution, blocked codes) and feedback for error recovery.

3 / 3

Progressive Disclosure

The body is a well-organized overview with a clear Primary references list and real referenced files, but some references are two levels deep (e.g. setup-usd-performance-tuning/references/runtime-context-header.md), which keeps it below the one-level-deep ideal.

2 / 3

Total

10

/

12

Passed

Description

82%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A specific, well-targeted description with strong natural trigger terms and a clear niche; its main gap is the absence of an explicit "Use when…" clause, which limits completeness to 2.

Suggestions

Add an explicit "Use when…" clause naming the user-facing triggers (e.g. "Use when a USD stage loads slowly, drops FPS, uses too much memory, or needs scene optimization.") to lift completeness to 3.

Consider surfacing the diagnosis-only vs mutation distinction in the description so users can self-select the right entry path.

DimensionReasoningScore

Specificity

Names concrete actions ("diagnosis and optimization") and multiple specific scenarios ("slow loading, high memory, low FPS, and broad scene-optimization requests"), matching the multi-action anchor rather than the domain-only level 2.

3 / 3

Completeness

Clearly states what the skill does, but the "when" is only implied via the handled-scenarios list and there is no explicit "Use when…" trigger clause, which the guidelines cap at 2.

2 / 3

Trigger Term Quality

Uses natural user phrasing ("slow loading", "high memory", "low FPS", "optimize") that a user would actually say, giving good coverage rather than just jargon.

3 / 3

Distinctiveness Conflict Risk

The USD performance tuning niche is specific and unlikely to conflict with other skills; the handled scenarios are domain-distinct.

3 / 3

Total

11

/

12

Passed

Validation

75%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation12 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_version

'metadata.version' is missing

Warning

metadata_field

'metadata' should map string keys to string values

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

referenced_paths_exist

Referenced path issues: 1 missing, 4 deeper-than-1-level

Warning

Total

12

/

16

Passed

Repository
NVIDIA/skills
Reviewed

Table of Contents

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