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inkos-interactive-film

互动影游的剧情树、变量旗标、可拍节点、多结局与资产连续性方法。Used for creation and authoring of interactive-film projects.

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SKILL.md
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Interactive film creation

Apply this method when creating or editing an interactive film/game-script deliverable.

  • Preserve the user's confirmed premise, audience, format, budget, visual direction, and adaptation boundary. Unspecified choices remain adjustable rather than becoming hidden defaults.
  • Build choices around materially different intentions, costs, information, relationships, or consequences. Cosmetic wording changes are not branches.
  • Make every branch legible: entry condition, player choice, state change, later consequence, merge/no-return behavior, and reachable ending.
  • Variables and flags serve story causality. Use relationships, knowledge, evidence, items, identities, promises, secrets, and ending gates as needed; never impose generic RPG stats or fixed numeric systems.
  • Keep nodes playable and producible: a clear situation, visible action, performable dialogue, meaningful choice, state effects, and a valid destination.
  • Maintain character voice and known state across nodes. A later node cannot forget facts, injuries, items, relationships, or prior choices that still apply.
  • Storyboards and image prompts must preserve character, location, prop, era, lighting, and visual-contract continuity. Do not invent a visual style the user did not choose.
  • Each ending should express the accumulated path, not a last-minute label attached to the same outcome.
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Narcooo/inkos
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