Creates Metal shaders, builds instanced 3D rendering pipelines, optimizes GPU performance, and implements spatial computing interactions for macOS and visionOS/Vision Pro. Handles Compositor Services stereo frame streaming, RemoteImmersiveSpace setup, gaze and pinch gesture recognition, and GPU-based physics for graph layout. Use when the user asks about Metal shaders, .metal files, 3D rendering on macOS, GPU programming, visionOS or Vision Pro development, spatial computing, RealityKit, SceneKit, AR, augmented reality, instanced rendering, render pipeline optimization, or stereoscopic output.
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