Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
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tessl review fix ./disabled-skills/ios-ui-craft/SKILL.mdCreate distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.
Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
Then implement working SwiftUI code that is:
These are hallmarks of generic AI-generated iOS design. NEVER do these:
| Anti-Pattern | Why It's Bad | Instead |
|---|---|---|
| Boring solid backgrounds | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| System fonts everywhere | No typographic intention | Intentional hierarchy, consider display fonts |
| Cookie-cutter tab bars | No personality | Custom styling, meaningful icons |
| Purple/indigo gradients | Quintessential AI slop | Find a distinctive, contextual palette |
| Flat, lifeless interactions | No delight | Haptics, spring animations, feedback |
| Glass on everything | Defeats the purpose | Glass only for controls/navigation layer |
| Ignoring content layer | Glass where it doesn't belong | Glass frames content, never obscures |
| Generic card layouts | White rectangles with shadows | Context-specific, purposeful containers |
| Emojis as design elements | Lazy, unprofessional | SF Symbols, custom assets |
| Evenly distributed colors | Timid, uncommitted | Dominant color with sharp accents |
Focus on:
.bouncy not .easeInOut.| Principle | Description |
|---|---|
| Hierarchy | Controls float above content. Glass frames, never obscures. Content is king. |
| Harmony | Software design aligns with hardware. Concentric corners. Fluid gestures. |
| Consistency | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |
Before implementing, read the shared Liquid Glass reference for API patterns:
skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics
This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.
Don't default to system fonts for everything. Create typographic hierarchy:
// Display fonts for headers
Text("Dashboard")
.font(.largeTitle.bold())
.foregroundStyle(.primary)
// Secondary information
Text("Last updated 5 min ago")
.font(.subheadline)
.foregroundStyle(.secondary)
// Consider custom fonts for brand identity
Text("Premium")
.font(.custom("PlayfairDisplay-Bold", size: 32))| Use Case | Options |
|---|---|
| Display | SF Pro Display, New York, custom serif |
| Body | SF Pro Text (system), custom sans |
| Technical | SF Mono, custom monospace |
| Editorial | New York, custom serif with character |
Don't distribute color evenly. Choose:
Dark mode often produces more distinctive results. Design dark, then adapt to light.
// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)
// Accent with purpose
.tint(.accentColor)Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.
# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.pngThe loop:
Keep iterating until:
This is the quality bar: share-worthy, award-worthy.
Before considering UI complete:
Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.
Every interface should have:
The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.
/ios-dev - Start here for any iOS task — coordinates guides, correctness checks, and API references/ios-design-consultant - For design questions before coding4986260
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