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ios-ui-craft

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

64

Quality

75%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./disabled-skills/ios-ui-craft/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-organized, actionable skill body with a concrete screenshot-driven feedback loop and executable code. Its main weakness is conciseness — repeated guidance and motivational padding inflate the token budget without adding capability.

Suggestions

Consolidate the anti-pattern guidance, which currently recurs across the Anti-Patterns table, iOS Aesthetics Guidelines, Three Principles, and Quality Checklist — keep one canonical list and reference it.

Trim motivational sections like 'The Mandate' and 'share-worthy, award-worthy' rallying language; replace with a one-line quality bar so every token earns its place.

Add small inline code examples for the haptics, spring/.bouncy animations, and morphing transitions you recommend, so actionability matches the specificity of the typography and color sections.

DimensionReasoningScore

Conciseness

Contains genuinely useful concrete code and tables, but repeats anti-pattern guidance across the anti-patterns table, aesthetics guidelines, three principles, and quality checklist, and includes motivational padding ('The Mandate', 'share-worthy, award-worthy', 'Don't settle for working'); not 4 because the rallying language and repetition could be trimmed.

3 / 5

Actionability

Provides executable Swift and bash blocks (typography, color, screenshot command) plus a concrete iteration loop and actionable checklist; not 5 because haptics, spring animations, and morphing transitions are recommended without any inline code examples.

4 / 5

Workflow Clarity

The 'Development Loop' is a clearly sequenced feedback loop (Implement → Screenshot → Evaluate → Iterate) with explicit stop criteria and a quality checklist; not 5 because the validation checkpoint ('is this share-worthy?') is subjective rather than an objective pass/fail gate.

4 / 5

Progressive Disclosure

Well-sectioned with one clearly signaled one-level-deep reference ('Required Reading' → skills/ios-liquid-glass/); not 5 because no local bundle files exist and most detail (typography, color, anti-patterns) is inlined rather than split into separate reference files.

4 / 5

Total

15

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-structured description that clearly states what the skill produces and when to invoke it, with explicit disambiguation against a sibling skill. Its main weakness is mild overlap risk with other iOS skills and a few missing natural trigger synonyms.

DimensionReasoningScore

Specificity

Names the SwiftUI domain plus several specific capabilities ('screens, components, redesigns', 'Screenshot-driven visual iteration', 'Liquid Glass (iOS 26+)'), with only minor coverage gaps; falls short of 5 because several 'actions' describe scope or aspirations rather than discrete concrete operations.

4 / 5

Completeness

Explicitly answers both 'what' (production-grade SwiftUI, screenshot-driven iteration, Liquid Glass) and 'when' ('Use when building visually striking iOS interfaces — screens, components, redesigns') with concrete trigger phrases; the when-clause is specific rather than weak, so it clears the 4→5 bar.

5 / 5

Trigger Term Quality

Includes natural phrases users would say ('building visually striking iOS interfaces', 'screens, components, redesigns', 'SwiftUI') with good coverage; not 5 because common synonyms like 'UI', 'views', or 'iPhone app design' are absent.

4 / 5

Distinctiveness Conflict Risk

Clear SwiftUI niche with explicit boundary guidance ('For design advice without code, use ios-design-consultant instead'); not 5 because multiple sibling iOS skills (ios-dev, ios-liquid-glass) leave residual overlap risk and only one sibling is disambiguated.

4 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
Prisma-Labs-Dev/apple-skills
Reviewed

Table of Contents

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