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deep-interactive

Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.

74

Quality

93%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

93%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is lean, highly actionable, and well-structured with concrete rules, a widget-type table, and required-field lists. Workflow clarity is strong; the only minor gap is the absence of an explicit validation loop, which is not warranted for this design-specification skill.

DimensionReasoningScore

Conciseness

Lean, directive prose ('Default to doing, not reading') that assumes Claude's competence with no padding or explanation of basic concepts; every line earns its place.

5 / 5

Actionability

Highly actionable instruction-only guidance: a widget-type lookup table, required `widgetOutline` fields per type, concrete structural rules ('isolates one mechanism', 'must not use the same widgetType'), and good/bad naming examples.

5 / 5

Workflow Clarity

Clear sequencing (Scene 1 → body → closing) with explicit design constraints acting as checkpoints; no error-recovery feedback loop, but the skill is a design specification rather than a destructive/batch operation, so none is required.

4 / 5

Progressive Disclosure

Self-contained sub-50-line body with well-organized section headers and no nested references; for a skill with no external references this is appropriately structured.

5 / 5

Total

19

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, complete, and distinctive, clearly stating both what the skill does and when to use it with concrete trigger phrases. Trigger-term coverage is strong but could add a few more natural synonyms.

DimensionReasoningScore

Specificity

Lists multiple concrete actions/modalities — 'simulations, diagrams they explore, code they run, games, 3D scenes' — with comprehensive coverage and no clear gaps.

5 / 5

Completeness

Explicitly answers both 'what' (plans interactive courses with manipulations on most pages) and 'when' ('Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect') with concrete triggers.

5 / 5

Trigger Term Quality

Good natural keywords ('simulations', 'code they run', 'games, 3D scenes') plus a 'Use when' clause with trigger conditions, but missing some common synonyms and variations that would reach full breadth.

4 / 5

Distinctiveness Conflict Risk

Clear niche of interactive course design with distinct, specific triggers and minimal overlap risk with other skills.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
THU-MAIC/OpenMAIC
Reviewed

Table of Contents

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