Content
77%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A highly actionable, well-sequenced skill with strong validation feedback loops; its main weaknesses are mild redundancy in the launcher/substitution explanation and a monolithic structure that keeps scenario and batch-runner content inline.
Suggestions
De-duplicate the launcher axis: keep the overview table and have Dev Mode reference it instead of re-explaining, and state the mimo→bun dev substitution rule once.
Move scenarios S1–S5 and the batch runner into a separate SCENARIOS.md referenced from the body, so SKILL.md stays a lean overview pointing one level deep.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly lean, operational code that assumes competence, but the launcher axis is explained twice (the overview 'Two ways to launch' table and the Dev Mode section) and the mimo→bun dev substitution rule is stated three times, so it could be tightened. | 2 / 3 |
Actionability | Fully executable bash throughout — concrete launch commands, a flag table, jq/grep validation patterns, and copy-paste-ready tmux sequences with specific targets and timeouts. | 3 / 3 |
Workflow Clarity | Multi-step flows are clearly sequenced with explicit validation checkpoints (exit-code checks, wait-for-text timeouts that emit FAIL, PASS/FAIL assertions in scenarios S1–S5, and an aggregating batch runner), giving real feedback loops for batch operations. | 3 / 3 |
Progressive Disclosure | The single bundle file scripts/wait-for-text.sh is correctly referenced one level deep and invoked with an explicit bash-prefix note, but the SKILL.md is a ~450-line monolith with the scenarios and batch runner inline rather than split into separate reference files. | 2 / 3 |
Total | 10 / 12 Passed |