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3d-games

3D game development principles. Rendering, shaders, physics, cameras.

36

Quality

32%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./plugins/antigravity-bundle-indie-game-dev/skills/game-development/3d-games/SKILL.md

The canonical home for this skill is 3d-games in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

28%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill reads as a high-level reference card of 3D game development concepts rather than actionable guidance. While well-structured with tables and clear sections, it lacks any executable code, engine-specific instructions, or concrete implementation steps. The content largely restates knowledge Claude already possesses about rendering pipelines, collision shapes, and lighting types without adding novel, actionable value.

Suggestions

Add concrete, executable code examples for at least the core topics — e.g., a basic shader in GLSL, a camera follow script in a specific engine (Unity C#, Godot GDScript, etc.), or a physics setup snippet.

Define a clear workflow for at least one common task, such as setting up a rendering pipeline or implementing a camera system, with sequenced steps and validation checkpoints.

Remove or drastically condense sections that explain concepts Claude already knows (e.g., what directional vs point lights are, what collision shapes exist) and focus on decision-making heuristics and implementation gotchas that are genuinely novel.

Either narrow the scope to one or two topics with deep, actionable coverage, or create bundle files for each topic area and use SKILL.md as a concise overview with references.

DimensionReasoningScore

Conciseness

The content is mostly efficient with good use of tables, but it covers broad conceptual knowledge that Claude already knows (rendering pipeline stages, light types, collision shapes). It reads more like a textbook summary than novel instruction. The final 'When to Use' section is boilerplate filler.

3 / 5

Actionability

The skill is entirely conceptual with no executable code, no specific commands, no concrete implementation examples, and no engine-specific guidance. It describes principles and categories but never instructs Claude on what to actually do — there are no shader code snippets, no physics setup code, no camera implementation examples.

1 / 5

Workflow Clarity

There is no multi-step workflow defined. The rendering pipeline stages are listed descriptively but not as actionable steps Claude should follow. There are no validation checkpoints, no sequenced process for building or debugging 3D game systems. As a simple skill exception, this could score higher, but the skill covers multiple complex topics (rendering, shaders, physics, cameras, lighting, LOD) without clear workflows for any of them.

2 / 5

Progressive Disclosure

The content is organized into clear sections with headers and tables, which aids navigation. However, given the breadth of topics covered (7 major sections), some content could benefit from being split into separate files. There are no references to any external files, and no bundle files exist to support deeper dives into any topic.

3 / 5

Total

9

/

20

Passed

Description

36%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is a terse topic list rather than a functional skill description. It lacks action verbs describing what the skill does, provides no 'Use when...' guidance for skill selection, and its sub-topics are broad categories that could overlap with other skills. It needs significant expansion to be effective in a multi-skill selection context.

Suggestions

Add a 'Use when...' clause with concrete trigger phrases, e.g., 'Use when the user asks about 3D game development, writing shaders, setting up game cameras, or implementing physics in a game engine.'

Replace the topic list with concrete action verbs describing capabilities, e.g., 'Guides implementation of 3D rendering pipelines, writes vertex and fragment shaders, configures camera systems, and implements physics simulations for game development.'

Include additional natural trigger terms and synonyms such as 'game engine', 'GLSL', 'HLSL', 'collision detection', 'lighting', 'textures', 'mesh', or specific engines like 'Unity' or 'Unreal' if applicable.

DimensionReasoningScore

Specificity

Names the domain (3D game development) and lists a few sub-topics (rendering, shaders, physics, cameras), but these are broad categories rather than concrete actions. No verbs describe what the skill actually does—it reads more like a topic list than a capability description.

2 / 5

Completeness

Provides a vague 'what' (3D game development principles with listed topics) but has no 'when' clause at all. There is no explicit guidance on when Claude should select this skill, which caps this dimension per the rubric guidelines.

2 / 5

Trigger Term Quality

Includes some relevant keywords like 'rendering', 'shaders', 'physics', 'cameras', and '3D game development' that users might mention. However, it misses many natural variations such as 'game engine', 'OpenGL', 'Vulkan', 'DirectX', 'lighting', 'collision detection', 'mesh', 'textures', 'Unity', 'Unreal', etc.

3 / 5

Distinctiveness Conflict Risk

The '3D game development' domain is somewhat specific, but the listed sub-topics like 'physics' and 'rendering' are broad enough to overlap with general graphics programming, simulation, or physics-related skills. Without clearer boundaries, there is moderate conflict risk.

3 / 5

Total

10

/

20

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

10

/

11

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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