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game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

Quality

61%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/game-audio/SKILL.md

The canonical home for this skill is game-audio in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

57%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized decision-reference with genuinely concrete numbers (mix levels, priorities, budgets) and little padding, but it reads as a topic encyclopedia rather than a workflow: no sequenced process, no implementation commands, and everything inlined in one ~190-line file with some filler lines. Mid-to-upper-middle of the rubric.

Suggestions

Replace the generic 'When to Use' filler sentence with a short, concrete workflow ordering the sections (e.g. categorize sounds → choose formats/budget → implement transitions → mix to the level reference → check the anti-patterns list).

Move stable lookup tables (platform formats, memory budgets, distance behavior) into a one-level-deep references file (e.g. references/platforms.md) and keep decisions in SKILL.md, so the main file is an overview.

Trim non-actionable content: the closing quote and the 'When to Use' boilerplate add no guidance and can be deleted; keep only rows that change a decision.

DimensionReasoningScore

Conciseness

The table format is dense and mostly earns its tokens, but there is unnecessary filler: the closing line "50% of the game experience is audio. A muted game loses half its soul" and the vacuous "When to Use" sentence ('This skill is applicable to execute the workflow or actions described in the overview') add nothing, and several rows restate knowledge Claude already has (e.g. distance rolloff, 'Cave vs outdoor' reverb). This fits 'Mostly efficient but includes some unnecessary explanation or could be tightened' rather than score 4's 'minor instances'.

3 / 5

Actionability

For an instruction-only decision-reference, the guidance is concrete: specific dB ranges ('-3 to -6 dB', '-6 to -9 dB duck'), an explicit priority order, per-platform format choices, and memory budgets. It falls short of score 5 because there is no implementation path at all — no engine/middleware commands (FMOD, Wwise, Unity) or code — leaving a gap between the decision tables and executable steps.

4 / 5

Workflow Clarity

The content is organized by topic (categories, SFX, music, adaptive, 3D, platform, mix), not as a sequenced process; there is no end-to-end workflow a developer would follow (e.g. design → implement → mix → test) and no checkpoints. This matches 'sequence present but implicit / checkpoints missing' territory rather than score 4's clearly sequenced steps.

3 / 5

Progressive Disclosure

The file is well-sectioned with clear headers, but at ~190 lines it is a single monolith with no bundle files; self-contained subsections (platform formats, mix hierarchy, distance behavior) could be split into one-level-deep references. This fits 'Some structure but could be better organized' — the under-50-lines exception for a 5 does not apply here.

3 / 5

Total

13

/

20

Passed

Description

48%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description correctly identifies a distinctive niche (game audio) and its main subtopics, but it is a bare topic list: no concrete actions, no natural trigger variations, and no 'when to use' guidance at all. It sits at or just above the midpoint of the rubric.

Suggestions

Add a 'Use when...' clause with concrete triggers, e.g. 'Use when implementing game sound, music, or adaptive audio systems, or when the user mentions sound effects, SFX, footsteps, or game music.'

Convert the noun-phrase topic list into concrete actions (e.g. 'Design SFX layers, integrate state-based music, configure 3D spatialization and mix hierarchies') so the description states what the skill actually does.

Include common user-facing synonyms and vocabulary (SFX, sound effects, mixing, ducking, spatial audio) to improve trigger matching against natural queries.

DimensionReasoningScore

Specificity

The description lists only noun-phrase subtopics — "Sound design, music integration, adaptive audio systems" — with no action verbs at all. It names the domain (game audio) but, unlike the score-3 anchor ('Processes PDF files and extracts content'), it never states a single concrete action.

2 / 5

Completeness

The 'what' is present as a topic list, but there is no 'Use when...' clause or any equivalent trigger guidance, which caps completeness at 3 per the judging guidelines. It clearly fits anchor 3 ('clear what but when is missing') and not anchor 4, which requires both.

3 / 5

Trigger Term Quality

"Game audio", "sound design", "music", and "adaptive audio" are natural phrases users would say, but common variations and synonyms are missing — no "sound effects", "SFX", "footsteps", "dialogue", or "mixing". This matches the anchor 'Some relevant keywords but missing common variations or synonyms' rather than score 4's 'a few natural terms missing'.

3 / 5

Distinctiveness Conflict Risk

"Game audio" is a clear niche unlikely to trigger the wrong skill, but the generic terms "sound design" and "music integration" create minor overlap risk with general audio/music-production skills. This fits 'Mostly distinct; minor overlap risk with closely related skills' rather than score 5's minimal-conflict bar.

4 / 5

Total

12

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository

administrakt0r/AI-Agents-Safe-Coding-Skills

Path

plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/game-audio/SKILL.md

Reviewed

Table of Contents

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