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game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

53

Quality

67%

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tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured orchestrator body: crisp routing tables, concrete decision rules, and worked examples make it immediately actionable. Its main cost is the Core Principles section, which re-teaches standard game-development and software-pattern knowledge Claude already has rather than deferring to the sub-skills it routes to.

Suggestions

Trim the Core Principles tables (pattern matrix, AI selection, collision strategy) to one-line pointers into the relevant sub-skills — Claude already knows what state machines, ECS, and quadtrees are; keep only the decision rules and budgets it would not derive on its own.

Add a brief ordered routing procedure at the top (1. classify platform, 2. classify dimension, 3. pull in specialty sub-skills) so the table sequence is explicit rather than implied by section order.

Verify the referenced sub-skill paths (e.g., game-development/web-games, game-development/vr-ar) resolve to actual skills, since the entire routing value depends on them existing.

DimensionReasoningScore

Conciseness

The routing tables and examples are tight and earn their tokens, but the ~90-line 'Core Principles' section restates concepts Claude already knows — state machines, observer/events, object pooling, ECS, behavior trees, AABB/quadtree collision — at a level beyond 'minor instances of over-explanation'. This matches 'mostly efficient but includes some unnecessary explanation or could be tightened' better than the level-4 anchor.

3 / 5

Actionability

As an instruction-only orchestrator it gives concrete, specific guidance: exact sub-skill paths in routing tables, a decision rule ('Start with State Machine. Add ECS only when performance demands'), numeric budgets (16.67ms frame, per-system ms, 50Hz physics), and three worked routing examples. It falls short of level 5 only because nothing is copy-paste executable and next actions beyond routing are left to sub-skills.

4 / 5

Workflow Clarity

The routing sequence is clear and ordered (platform → dimension → specialty, reinforced by three sequenced examples), and the single core action — selecting sub-skills — is unambiguous. No validation checkpoints are needed since nothing destructive or batch-oriented is performed, keeping this at 'clear sequence with minor gaps' rather than level 5's explicit validation/checklist structure.

4 / 5

Progressive Disclosure

The body is well structured with clearly signaled one-level-deep references to sub-skills via routing tables, and cross-platform content is appropriately inlined in the orchestrator. It is not level 5 because the sub-skill paths are not resolvable files in this bundle (no references/, scripts/, or assets/ exist) and some principle detail (AI selection, collision strategy) duplicates material that belongs in the 2d/3d sub-skills.

4 / 5

Total

15

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly states what the skill is (a game development orchestrator) but omits any explicit 'use when' trigger guidance and carries only a single natural keyword. Adding trigger clauses and the routing dimensions would raise both completeness and trigger-term quality.

Suggestions

Add an explicit trigger clause, e.g. 'Use when working on a game, game engine, or interactive media project, or when the user mentions making/building a game.'

Include natural trigger variations users would say: 'make a game', 'build a game', 'game dev', 'game engine', plus platform words (browser/HTML5 game, mobile game, VR/AR game).

Briefly enumerate the routing scope in the description (platforms: web/mobile/PC/VR; dimensions: 2D/3D; specialties: design, multiplayer, art, audio) so the 'what' is comprehensive, not just one routing action.

DimensionReasoningScore

Specificity

The description names the domain ('Game development') and one concrete action ('Routes to platform-specific skills'), matching the 'names domain and 1-2 concrete actions, but not comprehensive' anchor. It does not list several specific actions (e.g., which platforms or dimensions it routes across), so it falls below the level-4 anchor.

3 / 5

Completeness

The 'what' is clear (an orchestrator that routes to platform-specific skills), but there is no 'Use when...' clause or equivalent trigger guidance — 'based on project needs' only weakly implies when. Per the judging guidelines, a missing explicit trigger clause caps completeness at 3.

3 / 5

Trigger Term Quality

'Game development' is a natural keyword a user would say, but it is the only real trigger term — analogous to 'Works with PDF files'. Common variations like 'make a game', 'build a game', 'game engine', or platform words (browser game, mobile game, VR) are missing, which is the level-3 anchor rather than level 4's 'good keyword coverage'.

3 / 5

Distinctiveness Conflict Risk

'Game development orchestrator' carves out a clear niche with low conflict risk against unrelated skills, fitting 'mostly distinct; minor overlap risk'. It is not level 5 because it lacks concrete distinct trigger phrases and could overlap with the very sub-skills (web-games, mobile-games, etc.) it routes to.

4 / 5

Total

13

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository

administrakt0r/AI-Agents-Safe-Coding-Skills

Path

plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/SKILL.md

Reviewed

Table of Contents

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