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robius-widget-patterns

CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式

Quality

60%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/robius-widget-patterns/SKILL.md

The canonical home for this skill is robius-widget-patterns in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

61%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a strong, concrete pattern catalog with realistic, near-copy-paste Makepad/Rust code and useful best practices, held back by two structural problems: every external file it points to (_base/ patterns and all three references/*.md) is missing from the bundle, and it offers no decision workflow to help the reader select among its patterns. Fixing the dangling references is the single highest-impact change.

Suggestions

Ship the referenced files or remove the pointers: create references/widget-patterns.md, references/styling-patterns.md, and references/moly-widget-patterns.md (and the '_base/' pattern directory), or delete the Production Patterns table and Reference Files section so the skill is self-contained.

Add a short 'choosing a pattern' decision guide mapping tasks to sections (e.g., 'toggle between alternatives → Text/Image Toggle; overlay popup → 02-modal-overlay; virtualized list → PortalList Item Pattern') so the catalog has a workflow, not just an index.

Define or stub the helper types used in examples (DisplayStatus, AvatarTextInfo, UserInfo, utils::first_letter) so the code is fully copy-paste runnable.

DimensionReasoningScore

Conciseness

The body is code-forward with minimal prose padding and assumes Makepad knowledge rather than re-explaining basics, so it is largely efficient. It stays below level 5 due to trimmable redundancy: the Triggers section duplicates the frontmatter keyword list, and the full Avatar show_text/show_image implementations appear twice (inner impl plus AvatarRef wrappers) where trimmed signatures would carry the pattern.

4 / 5

Actionability

Nearly all sections give complete, realistic Rust with live_design! blocks, derive macros, ids! lookups, and a concrete Best Practices list — strongly executable guidance. Not level 5 because examples depend on undefined helper types and functions (AvatarTextInfo, DisplayStatus, utils::first_letter, State) and the 12 '_base/' production patterns are only named, with no code or path to runnable examples.

4 / 5

Workflow Clarity

The skill is a pattern catalog, and while sections are ordered sensibly (structure → patterns → best practices), there is no explicit workflow for going from a design task to a chosen pattern — no 'if you need X, use pattern Y' decision guidance and no sequenced steps for building a widget (define DSL → derive → impl Widget → impl Ref). It is not level 2 since the material is coherent and each pattern is self-contained, but checkpoints/decision points are missing.

3 / 5

Progressive Disclosure

The body is well-sectioned, but its navigation targets are dangling: the 'Production Patterns' table points to a '_base/' directory and the 'Reference Files' section lists 'references/widget-patterns.md', 'references/styling-patterns.md', and 'references/moly-widget-patterns.md' — none of which exist in the bundle. Since the promised detail files are absent, a reader following the skill's own pointers hits dead ends, matching 'references are buried/broken' at level 2 rather than level 3's 'references present but not clearly signaled' — here they are clearly signaled but missing.

2 / 5

Total

13

/

20

Passed

Description

43%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The frontmatter description is a keyword trigger list wearing a 'CRITICAL' label: it answers when to fire reasonably well (with bilingual synonyms) but never says what the skill actually provides, and its most generic keywords (modal, collapsible, drag drop) create false-trigger risk for non-Makepad UI work. A single sentence of capabilities plus 'makepad'/'robrix' trigger terms would lift it substantially.

Suggestions

Add a what-clause naming the capability, e.g. 'Best practices and production patterns for designing reusable Makepad widgets (Robrix/Moly codebases): widget structure, text/image toggles, modal overlays, drag-drop reorder, PageFlip optimization.'

Add the domain's most natural trigger terms — 'makepad', 'makepad widget', 'robrix', 'moly' — which the body's Triggers section already lists but the description omits.

Qualify generic UI keywords to reduce conflict risk, e.g. 'makepad modal', 'makepad drag drop', 'robrix collapsible', instead of bare 'modal'/'collapsible'/'drag drop'.

DimensionReasoningScore

Specificity

The description names the domain ("Use for Robius widget patterns") but lists zero concrete actions or capabilities — it is a bare trigger keyword list with no statement of what the skill provides (e.g., design patterns or best practices for building Makepad widgets). It matches the 'names the domain but actions are minimal or generic' anchor and is above level 1 only because 'Robius widget patterns' is a concrete, specific domain rather than pure abstraction like 'Helps with documents'.

2 / 5

Completeness

Only the 'when' is present ("Use for Robius widget patterns. Triggers on: ...") with no 'what' — the description never states what the skill contains or does. This matches the anchor 'only when is present without what' (example: 'Use when working with documents') and is clearly not level 3, which requires a clear statement of capabilities.

2 / 5

Trigger Term Quality

Good keyword coverage with natural, varied terms — "modal", "collapsible", "drag drop", "reusable widget", "widget design", "pageflip" — plus bilingual synonyms ("可复用", "模态", "组件设计", "组件模式") and API-level terms ("apply_over", "TextOrImage"). It falls short of level 5 because the most natural terms for this domain, 'makepad', 'robrix', and 'moly', are absent even though the body's own Triggers section lists 'robrix widget, makepad component'.

4 / 5

Distinctiveness Conflict Risk

'Robius' and 'apply_over'/'TextOrImage' anchor it to a niche, but the bulk of the trigger terms — "modal", "collapsible", "drag drop", "widget design" — are generic UI vocabulary that would equally fire for React/web/SwiftUI widget work, so overlap with general UI-component skills is real. Not level 4 because the risk goes beyond 'closely related skills' to any frontend widget discussion.

3 / 5

Total

11

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

referenced_paths_exist

Referenced path issues: 3 missing

Warning

Total

14

/

16

Passed

Repository

administrakt0r/AI-Agents-Safe-Coding-Skills

Path

plugins/AI-Agents-Safe-Coding-Skills/skills/robius-widget-patterns/SKILL.md

Reviewed

Table of Contents

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