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threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

66

Quality

81%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is threejs-materials in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

78%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a strong, highly actionable material catalog with executable examples throughout and good selection guidance. Its weakness is progressive disclosure: a large inlined API reference that would benefit from being split into reference files.

Suggestions

Move the exhaustive per-material property listings (especially MeshPhysicalMaterial's clearcoat/transmission/sheen/iridescence/anisotropy keys and the built-in uniforms reference) into a references/ file, keeping SKILL.md to a quick-start, the comparison table, and one compact example per material.

Add a short 'choose then verify' note (e.g. render a test frame and confirm the material looks correct under scene lighting) to give the configuration workflow an explicit checkpoint.

Trim minor editorial padding like 'Recommended for realistic results' and 'Full control - no built-in uniforms/attributes' so every line adds information Claude doesn't already have.

DimensionReasoningScore

Conciseness

The body is largely lean — code blocks with terse inline comments and brief one-line intros like 'No lighting calculations. Fast, always visible.' — with only minor padding ('Recommended for realistic results', 'Full control - no built-in uniforms/attributes') that could be trimmed.

4 / 5

Actionability

Every material type ships a complete, copy-paste-ready constructor example with its properties, plus targeted worked examples (glass, car paint) and a built-in-uniforms reference, covering the common cases fully.

5 / 5

Workflow Clarity

A comparison table and Quick Start make material selection unambiguous and the Performance Tips give ordered guidance; as a non-destructive reference skill it avoids the destructive-cap, but lacks any explicit verify-the-render feedback loop.

4 / 5

Progressive Disclosure

Section structure is clear and navigable, but the ~540-line body inlines a full per-material property API reference (e.g. MeshPhysicalMaterial's clearcoat/transmission/sheen keys, built-in uniforms) that belongs in reference files, and no bundle files exist to absorb it.

3 / 5

Total

16

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is well-constructed: third person, concise, and explicitly pairs a concrete 'what' with a trigger-laden 'when' clause. Its main weakness is overlap with sibling Three.js skills on shared trigger terms.

DimensionReasoningScore

Specificity

Names the domain plus several concrete items ('PBR, basic, phong, shader materials') and concrete actions ('styling meshes, working with textures, creating custom shaders, optimizing material performance'), with minor coverage gaps rather than comprehensive enumeration.

4 / 5

Completeness

Explicitly answers 'what' (Three.js materials - PBR, basic, phong, shader materials, material properties) and 'when' with concrete trigger phrases ('Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance').

5 / 5

Trigger Term Quality

Includes natural terms users would say ('custom shaders', 'textures', 'materials', 'styling meshes') but misses common synonyms and file/extension variations, fitting good-but-not-comprehensive keyword coverage.

4 / 5

Distinctiveness Conflict Risk

The 'Three.js materials' niche is clearly distinct, but overlap risk remains with closely related sibling skills (threejs-shaders, threejs-textures, threejs-lighting) that share triggers like 'custom shaders' and 'textures'.

4 / 5

Total

17

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (549 lines); consider splitting into references/ and linking

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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