Content
71%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a comprehensive, highly actionable reference for Three.js post-processing with excellent executable code examples covering a wide range of effects. Its main weakness is length—it reads more like a complete API reference than a focused skill, and the content would benefit from splitting the extensive effect catalog into a separate file. The WebGPU section and comparison table are valuable additions that address an important API transition.
Suggestions
Split the extensive effects catalog (SSAO, halftone, outline, custom shaders, etc.) into a separate EFFECTS_REFERENCE.md, keeping only the 3-4 most common effects (bloom, DOF, AA, vignette) in SKILL.md
Add a brief troubleshooting section covering common pitfalls (e.g., effects not visible because renderToScreen isn't set, color space issues with gamma correction, pass ordering mistakes)
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is quite long (~400+ lines) with many effect examples that follow a repetitive pattern (import, create pass, add to composer). While each individual snippet is lean, the sheer volume of effects listed (bloom, FXAA, SMAA, SSAO, DOF, film grain, vignette, color correction, gamma, pixelation, glitch, halftone, outline, plus custom shaders) makes this more of a reference catalog than a focused skill. Some effects like the invert colors shader are trivial enough that Claude could derive them. However, there's minimal prose padding—most content is code. | 3 / 5 |
Actionability | Every effect includes complete, copy-paste ready code with proper imports, constructor arguments with inline comments explaining parameters, and runtime adjustment examples. The custom ShaderPass section provides full vertex and fragment shaders. The selective bloom example shows a complete working pattern including the darken/restore material technique. | 5 / 5 |
Workflow Clarity | The Quick Start establishes the correct sequence (create composer → add render pass → add effect passes → use composer.render() in loop). The 'Combining Multiple Effects' section shows proper ordering with a comment noting AA should be last. The resize handling section covers an important operational concern. However, there's no explicit validation/debugging guidance (e.g., what to check if effects aren't visible, common pitfalls beyond the NOT renderer.render() comment). Since this isn't a destructive operation, the missing validation doesn't cap the score. | 4 / 5 |
Progressive Disclosure | The content is entirely self-contained in one large file with no bundle files. The 'See Also' section references related skills, which is good. However, the extensive catalog of effects (selective bloom, custom shaders, chromatic aberration, etc.) could benefit from being split into a separate reference file, keeping SKILL.md as a concise overview with the most common effects and linking to detailed examples. | 3 / 5 |
Total | 15 / 20 Passed |