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threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

64

Quality

78%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills-claude/skills/threejs-textures/SKILL.md

The canonical home for this skill is threejs-textures in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

72%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a strong, executable reference with lean code examples and good section structure. Its weaknesses are the absence of validation feedback loops for risky operations and a monolithic single-file structure that lacks progressive disclosure into separate reference files.

Suggestions

Split large reference sections (HDR/compressed textures, procedural textures, render targets) into separate files in references/ and link to them from SKILL.md to improve progressive disclosure.

Add explicit validation/checkpoint steps for fragile operations such as KTX2 transcoder setup and CubeCamera environment updates (e.g., verify renderer support before loading, confirm texture.ready before use).

Tighten the disposal and texture-pooling sections by trimming redundant loader examples and cross-referencing the Promise wrapper once instead of repeating it.

DimensionReasoningScore

Conciseness

The body is mostly executable code with brief, useful inline comments and assumes Claude's competence without explaining what textures are; a few sections could be tightened but it is largely efficient.

4 / 5

Actionability

Provides fully executable, copy-paste-ready code across loading, configuration, PBR maps, disposal, and pooling that covers the common cases directly.

5 / 5

Workflow Clarity

Mini-sequences exist in code (e.g., equirectangular-to-cubemap load->PMREM->dispose, CubeCamera hide->update->show) but there are no explicit validation checkpoints or feedback loops, and the skill is reference-oriented rather than process-oriented.

3 / 5

Progressive Disclosure

Section headers are clear and well-organized, but no bundle files exist and all ~630 lines of reference content are inlined in SKILL.md rather than split into one-level-deep reference files.

3 / 5

Total

15

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is well-formed with an explicit 'Use when' clause, concrete capability areas, and third-person voice. It clearly answers both what and when with minimal conflict risk. Adding file extensions to the triggers would round out keyword coverage.

DimensionReasoningScore

Specificity

Names the domain ('Three.js textures') and lists four concrete capability areas ('texture types, UV mapping, environment maps, texture settings') with only minor coverage gaps, though these are topics rather than verb-based actions.

4 / 5

Completeness

Explicitly answers both what ('Three.js textures - texture types, UV mapping, environment maps, texture settings') and when ('Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization') with concrete trigger phrases.

5 / 5

Trigger Term Quality

The 'Use when' clause covers natural terms ('images, UV coordinates, cubemaps, HDR environments, texture optimization'), but omits file extensions like .hdr, .ktx2, and .jpg that users would naturally mention.

4 / 5

Distinctiveness Conflict Risk

A clear Three.js textures niche with distinct triggers, but minor overlap risk with closely related sibling skills (threejs-materials, threejs-loaders) noted in See Also.

4 / 5

Total

17

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (639 lines); consider splitting into references/ and linking

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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