Content
50%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body contains genuinely useful viral-mechanics heuristics and two concrete code snippets, but suffers a structural defect: pattern content (headers, tables, sub-blocks) is wrapped inside ```javascript fences, so most of the body renders as literal code. Combined with an undefined helper function and a missing build sequence, the guidance is present but not cleanly executable.
Suggestions
Fix the malformed nested code fences: pattern bodies like the Input Design table and "### Quiz Structure" are inside ```javascript wrappers, causing headers and tables to render as literal code — unwrap the markdown and fence only actual code.
Define simpleHash (or inline a working hash) so the deterministic name generator example is copy-paste runnable, and add one complete end-to-end generator example.
Drop the verbatim role/description duplication and the boilerplate "When to Use" line, replacing the latter with real trigger guidance; consider moving the three detailed patterns into reference files.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly tight (terse anti-patterns, compact tables) but includes clear padding: the role paragraph repeats the description verbatim, each pattern has a filler one-liner ("Building generators that go viral"), pattern headers are duplicated inside the fenced blocks ("## Generator Architecture" appears both as a section header and inside the code fence), and the closing line "This skill is applicable to execute the workflow or actions described in the overview" is pure boilerplate. This fits anchor 3 ("mostly efficient but includes some unnecessary explanation or could be tightened") better than 4, where over-explanation would be only minor. | 3 / 5 |
Actionability | There is real concrete guidance — executable weighted-scoring code ("scores[answer.type] += answer.weight") and a deterministic name function — but it is incomplete: "simpleHash" is never defined so the generateName example is not copy-paste runnable, there is no complete end-to-end example, and much of the guidance is heuristic direction ("Include branding subtly", "Make text readable on mobile"). This matches anchor 3 ("some concrete guidance but incomplete; missing key details") rather than 4, whose code would be executable with only minor gaps. The malformed nested code fences also blur what is instruction versus code. | 3 / 5 |
Workflow Clarity | Sequences exist ("Input (minimal) → Magic (your algorithm) → Result (shareable)" and "5-10 questions → Weighted scoring → One of N results") and each pattern has a "When to use" marker, but there is no ordered build process and no validation or verification checkpoints — matching anchor 3 ("sequence present but checkpoints missing or implicit"). This is not a destructive/batch skill, so no lower cap applies, but it cannot reach 4 without an explicit step sequence. | 3 / 5 |
Progressive Disclosure | The skill is a single monolithic ~200-line file with no bundle files at all; sections are reasonably organized (Capabilities, Patterns, Anti-Patterns, Related Skills) but the three detailed pattern bodies — exactly the material that belongs in reference files — are fully inlined, and the guidelines' 5-score exception applies only to skills under 50 lines. This fits anchor 3 ("some structure but could be better organized; content that should be separate is inline"). | 3 / 5 |
Total | 12 / 20 Passed |