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vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

45

Quality

48%

Does it follow best practices?

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SecuritybySnyk

Passed

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Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/vr-ar/SKILL.md

The canonical home for this skill is vr-ar in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

47%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a well-structured reference of VR/AR principles with concrete targets, but it largely restates general knowledge and offers no implementation steps or actual workflow sequence. The generic "When to Use" boilerplate weakens both workflow clarity and progressive disclosure.

Suggestions

Replace the generic "When to Use" boilerplate with specific application guidance describing when and how to apply these principles during development.

Add a short actionable workflow (e.g. target hardware → set FPS/resolution budget → choose locomotion/comfort scheme → validate on-device) so the sections form a usable process rather than parallel topics.

Trim well-known reference facts (platform lists, depth-cue basics) and keep only the non-obvious targets and constraints to raise token efficiency.

DimensionReasoningScore

Conciseness

The body is compact in form (tables and short bullets) but much of it restates general VR/AR knowledge Claude already has (platform lists, low-FPS causes, depth cues), matching anchor 3 rather than 4.

3 / 5

Actionability

It provides concrete design directives (90 FPS, 1 unit = 1 meter, teleport/snap turn, per-platform targets, do/don't table) but no implementation steps or executable code, fitting anchor 3 rather than 4.

3 / 5

Workflow Clarity

There is no multi-step process; the numbered sections are parallel topics rather than a sequence, and the "When to Use" line is generic boilerplate, matching anchor 2 rather than 3 which requires a real sequence.

2 / 5

Progressive Disclosure

The single self-contained SKILL.md is well-organized into clear sections and tables with no broken references, matching anchor 4 rather than 5 because the body exceeds 50 lines and the "When to Use" section is boilerplate.

4 / 5

Total

12

/

20

Passed

Description

48%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly identifies the VR/AR domain but lacks concrete action verbs and any explicit "Use when…" trigger guidance, leaving it mid-range on completeness and specificity. Trigger terms are relevant but miss common synonyms, and distinctiveness is reasonably strong thanks to the niche topic.

Suggestions

Add concrete action verbs describing what the skill does, e.g. "Apply comfort, interaction, and performance requirements when building VR/AR experiences."

Append an explicit trigger clause such as "Use when developing VR/AR or XR applications, or when the user mentions VR, AR, virtual reality, or immersive experiences."

Include common synonyms (virtual reality, augmented reality, XR, mixed reality, immersive) to broaden natural trigger coverage.

DimensionReasoningScore

Specificity

The description names the VR/AR domain but offers no concrete action verbs, only noun categories ("Comfort, interaction, performance requirements"), matching anchor 2 rather than 3 which requires 1-2 concrete actions.

2 / 5

Completeness

It conveys a clear "what" (VR/AR development principles) but has no "Use when…" or equivalent trigger clause, so per the guidelines completeness is capped at 3.

3 / 5

Trigger Term Quality

It includes relevant natural terms (VR, AR, comfort, interaction, performance) but lacks common synonyms and variations (virtual/augmented reality, XR, mixed reality, immersive), fitting anchor 3 rather than 4.

3 / 5

Distinctiveness Conflict Risk

VR/AR is a distinct niche with clear triggers and only minor overlap risk with general 3D or game-development skills, matching anchor 4 rather than 5 due to the generic "development principles" phrasing.

4 / 5

Total

12

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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