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liquid-glass-design

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.

68

Quality

83%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is tdg-personal/liquid-glass-design

SKILL.md
Quality
Evals
Security

Quality

Content

78%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A highly actionable, executable pattern catalog with clear structure and solid best-practice guidance across three frameworks. The main weakness is progressive disclosure: the file is monolithic with no referenced supporting files, despite length and scope that would benefit from splitting.

Suggestions

Move the UIKit and WidgetKit sections (or a full API reference) into one-level-deep reference files (e.g. references/uikit.md, references/widgetkit.md) and link them from SKILL.md to improve progressive disclosure.

Trim explanatory prose like the under-sidebar paragraph to a one-line rule, letting the code examples carry the guidance and raising token efficiency.

Add a short 'Quick start' lead section with a single minimal SwiftUI example before the framework breakdowns, so the most common case is reachable without scanning the whole document.

DimensionReasoningScore

Conciseness

Largely lean and code-driven, assuming competence ('Always wrap multiple glass views in a container for performance and morphing'); a few prose sentences (e.g. the under-sidebar paragraph) could be trimmed, keeping it just below a 5.

4 / 5

Actionability

Copy-paste-ready, executable Swift for SwiftUI, UIKit, and WidgetKit covering the common cases (basic effect, containers, morphing, edge effects, widget accent groups) with real API symbols.

5 / 5

Workflow Clarity

Well-organized pattern catalog with clear section sequencing and decision/best-practice tables; this is a pattern reference rather than a destructive multi-step workflow, so explicit validation checkpoints are not required, keeping it just below a 5.

4 / 5

Progressive Disclosure

Single ~275-line monolithic SKILL.md with no bundle files or referenced deep-dive documents; UIKit/WidgetKit/API-reference content that could live one level deep is inlined, and the under-50-line simple-skill exception does not apply.

3 / 5

Total

16

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description that clearly states both capabilities and explicit activation triggers tied to iOS 26 Liquid Glass across three Apple frameworks. Minor room to add colloquial trigger synonyms and a fuller action enumeration.

DimensionReasoningScore

Specificity

Names the domain and several concrete capabilities — 'dynamic glass material with blur, reflection, and interactive morphing' across 'SwiftUI, UIKit, and WidgetKit' — with only minor coverage gaps; not a 5 because it does not enumerate the full action set (e.g. containers, morphing, edge effects) as discrete verbs.

4 / 5

Completeness

Explicitly answers both what ('dynamic glass material with blur, reflection, and interactive morphing') and when ('Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Strong natural keywords users would say ('Liquid Glass UI', 'iOS 26', 'SwiftUI, UIKit, WidgetKit'); not a 5 because it lacks synonyms/file-extension variants and uses the slightly formal 'Use when building...' phrasing rather than multiple colloquial trigger forms.

4 / 5

Distinctiveness Conflict Risk

Clear narrow niche (iOS 26 Liquid Glass) with distinct framework-specific triggers and minimal overlap risk with unrelated skills.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
affaan-m/ECC
Reviewed

Table of Contents

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