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caveman-help

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

72

Quality

87%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is caveman-help in JuliusBrussee/caveman

SKILL.md
Quality
Evals
Security

Quality

Content

92%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured reference-card skill that excels at conciseness and organization with concrete config guidance. Actionability is strong but stops just short of fully copy-paste-ready across all paths.

DimensionReasoningScore

Conciseness

Lean tables and terse prose ('Mode stick until changed or session end.') with no padding or explanation of concepts Claude already knows; every token earns its place per the top anchor.

5 / 5

Actionability

Concrete, executable guidance throughout — exact slash triggers, what each mode changes, copy-paste config commands ('export CAVEMAN_DEFAULT_MODE=ultra', the JSON config), and deactivate phrases — with only minor gaps, fitting 'mostly executable guidance' rather than the fully copy-paste-ready 5.

4 / 5

Workflow Clarity

Simple single-purpose skill whose one action is unambiguous ('Display this reference card when invoked. One-shot — do NOT change mode, write flag files, or persist anything.'); the simple-skill exception applies and there are no destructive/batch operations requiring validation.

5 / 5

Progressive Disclosure

Under 50 lines with no bundle files, organized into clear sections (Modes, Skills, Deactivate, Configure Default Mode, More) and a single one-level-deep external docs link, qualifying for the top anchor under the simple-skill exception.

5 / 5

Total

19

/

20

Passed

Description

82%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A well-constructed description that explicitly states what the skill does and when to invoke it, with a strong natural-language trigger clause and a distinct niche. The only weakness is that the capability set is a single display action, limiting specificity.

DimensionReasoningScore

Specificity

Names the domain ('all caveman modes, skills, and commands') and the concrete action ('Quick-reference card', 'One-shot display') but the action set is essentially a single display operation rather than multiple specific actions, fitting the '1-2 concrete actions, not comprehensive' anchor rather than the several-actions anchor at 4.

3 / 5

Completeness

Clearly answers both 'what' (quick-reference card, one-shot, not persistent) and 'when' via an explicit Trigger clause with concrete trigger phrases, matching the top anchor; the 'Use when' cap does not apply since explicit trigger guidance is present.

5 / 5

Trigger Term Quality

Explicit 'Trigger:' clause lists the slash command plus three natural phrases users would say ('caveman help', 'what caveman commands', 'how do I use caveman'), giving good keyword coverage with synonyms; short of 5 only because a few additional natural variants are absent.

4 / 5

Distinctiveness Conflict Risk

Occupies a clear niche (the caveman help card) with a distinct trigger (/caveman-help) separate from sibling caveman skills, giving minimal conflict risk per the top anchor.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
anthonystepvoy/caveman-opencode
Reviewed

Table of Contents

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