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mining

Where diamonds spawn in Minecraft 1.20.

71

1.38x
Quality

55%

Does it follow best practices?

Impact

100%

1.38x

Average score across 3 eval scenarios

SecuritybySnyk

Passed

No known issues

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tessl review fix ./agent-battle/skills/mining/SKILL.md
SKILL.md
Quality
Evals
Security

Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.

Below y=0, the ore is almost always deepslate_diamond_ore, not diamond_ore — search for both names.

An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.

To descend quickly, call go_near with your current x/z and a deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the pathfinder digs straight down in one action. Don't mine_block stone repeatedly to descend; it wastes turns and pickaxe durability.

After exhausting a vein, relocatego_near to a position 30+ blocks away horizontally at the same y before searching again. Diamond veins do not cluster; tunneling the same corridor repeatedly wastes turns.

(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)

Repository
anthropics/cwc-workshops
Last updated
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