Content
87%Weight 40%Scale 1-3Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is concise, highly actionable, and well-organized for a simple single-purpose skill, with concrete API payloads and recipes; its only gap is the absence of an explicit validation checkpoint in the mining workflow.
Suggestions
Add a brief verification step after descending (e.g. confirm deepslate_diamond_ore is present before committing to a corridor) to give the batch mining operation a feedback loop and lift workflow clarity.
Consider trimming or relocating the closing meta-paragraph about the skill being an example, as it does not aid the mining task.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and fact-dense (y=-58, deepslate variant, iron-pickaxe requirement, exact go_near payload) and assumes Claude's competence rather than explaining known concepts; the only minor soft padding is the brief closing meta-paragraph. | 3 / 3 |
Actionability | It gives concrete, executable guidance — a copy-paste-ready go_near JSON payload, the iron_pickaxe recipe (3 iron_ingot + 2 sticks at a crafting_table), and explicit 'don't mine_block stone' direction — matching the fully-executable anchor. | 3 / 3 |
Workflow Clarity | Steps are sequenced (craft iron pickaxe → descend via go_near → search both ore names → mine → relocate 30+ blocks after a vein), but there is no explicit validation checkpoint, and the core mining operation is a batch action the rubric caps at 2 without a feedback loop. | 2 / 3 |
Progressive Disclosure | The skill is under 50 lines, needs no external references (none of references/scripts/assets exist), and is organized with clear bold inline sections, satisfying the rubric's simple-skill carve-out for a top score. | 3 / 3 |
Total | 11 / 12 Passed |