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ax

github.com/ax-llm/ax

SkillAddedReview
ax-go-agent-optimize

packages/go/skills/ax-go-agent-optimize/SKILL.md

Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.

ax-go-agent-observability

packages/go/skills/ax-go-agent-observability/SKILL.md

Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.

ax-go-agent-memory-skills

packages/go/skills/ax-go-agent-memory-skills/SKILL.md

Use when writing Go code with `github.com/ax-llm/ax/packages/go` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.

ax-go-agent-context

packages/go/skills/ax-go-agent-context/SKILL.md

Use when writing Go code with `github.com/ax-llm/ax/packages/go` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.

ax-cpp-signature

packages/cpp/skills/ax-cpp-signature/SKILL.md

Use when writing C++ code with `axllm` for string signatures, field descriptors, JSON schema output, validation, and typed tool argument shapes.

ax-cpp-refine

packages/cpp/skills/ax-cpp-refine/SKILL.md

Use when writing C++ code with `axllm` for reward-scored generation, iterative candidate improvement, evaluator feedback, and optimizer-backed refinement patterns.

ax-cpp-playbook

packages/cpp/skills/ax-cpp-playbook/SKILL.md

Use when writing C++ code with `axllm` for the playbook() context-engineering surface, agent-bound verified evolution, run-end learning, online updates, and rendering a playbook into a program.

ax-cpp-llm

packages/cpp/skills/ax-cpp-llm/SKILL.md

Use when writing C++ code with `axllm` for using the generated Ax package, factory functions, package docs, examples, and API reference.

ax-cpp-gepa

packages/cpp/skills/ax-cpp-gepa/SKILL.md

Use when writing C++ code with `axllm` for GEPA, Pareto tradeoffs, reflection clients, metric budgets, optimizer state, and artifacts.

ax-cpp-gen

packages/cpp/skills/ax-cpp-gen/SKILL.md

Use when writing C++ code with `axllm` for AxGen programs, forward calls, streaming, tools, assertions, traces, usage, and output parsing.

ax-cpp-flow

packages/cpp/skills/ax-cpp-flow/SKILL.md

Use when writing C++ code with `axllm` for flows, nodes, program graphs, nested programs, dynamic options, caching, and optimizer components.

ax-cpp-audio

packages/cpp/skills/ax-cpp-audio/SKILL.md

Use when writing C++ code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.

ax-cpp-ai

packages/cpp/skills/ax-cpp-ai/SKILL.md

Use when writing C++ code with `axllm` for provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.

ax-cpp-agent

packages/cpp/skills/ax-cpp-agent/SKILL.md

Use when writing C++ code with `axllm` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.

ax-cpp-agent-rlm

packages/cpp/skills/ax-cpp-agent-rlm/SKILL.md

Use when writing C++ code with `axllm` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.

ax-cpp-agent-optimize

packages/cpp/skills/ax-cpp-agent-optimize/SKILL.md

Use when writing C++ code with `axllm` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.

ax-cpp-agent-observability

packages/cpp/skills/ax-cpp-agent-observability/SKILL.md

Use when writing C++ code with `axllm` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.

ax-cpp-agent-memory-skills

packages/cpp/skills/ax-cpp-agent-memory-skills/SKILL.md

Use when writing C++ code with `axllm` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.

ax-cpp-agent-context

packages/cpp/skills/ax-cpp-agent-context/SKILL.md

Use when writing C++ code with `axllm` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.