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military-reward-evaluation-process

Use when evaluating military achievements for reward conferral. Systematically compiles kill counts (斩首), captures (捕虏), and territory gained to determine appropriate titles (侯), fief increases, and punishments for failures.

70

Quality

88%

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

78%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured, concise evaluation procedure with clear sequencing and a verification checklist. As an instruction-only skill it is appropriately actionable; the main gap is the absence of mid-process validation feedback loops, which the niche subject matter does not strictly require.

Suggestions

Add a brief validation checkpoint between achievement compilation and reward determination (e.g., 'confirm counts are verified before categorizing') to strengthen feedback loops.

Trim the 'Expected Outcome' section to a single line to improve token efficiency.

Specify how 'superior numbers' and 'circumstances beyond control' are evidenced, so mitigating-factor handling is fully executable.

DimensionReasoningScore

Conciseness

Lean instruction set that assumes Claude's competence and avoids explaining known concepts; the 'Expected Outcome' paragraph is slightly editorial and could be trimmed, keeping it just below the lean anchor.

4 / 5

Actionability

Provides concrete, specific guidance — named achievement tiers, enumerated reward types, and explicit failure sentences (death sentence commutable by payment) — with only minor gaps in execution detail.

4 / 5

Workflow Clarity

Six clearly sequenced steps plus a dedicated Verification checklist with three explicit checks; falls short of 5 because there are no in-process validation/feedback loops between steps.

4 / 5

Progressive Disclosure

A short single-purpose skill under 50 lines with no need for external references; sections are well-organized and self-contained, meeting the simple-skill exception for a top score.

5 / 5

Total

17

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description with an explicit 'Use when' trigger and concrete enumerated capabilities. Voice is third person throughout. Trigger-term coverage is good but could add a synonym or two for a niche historical domain.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'compiles kill counts (斩首), captures (捕虏), and territory gained to determine appropriate titles (侯), fief increases, and punishments' — giving comprehensive coverage of what the skill does.

5 / 5

Completeness

Explicitly answers both what (compiles achievements to determine titles/fiefs/punishments) and when ('Use when evaluating military achievements for reward conferral') with a concrete trigger clause.

5 / 5

Trigger Term Quality

Includes natural trigger phrases like 'evaluating military achievements', 'reward conferral', 'titles', 'fief increases', and 'punishments', though a few synonymous phrasings a user might say are missing.

4 / 5

Distinctiveness Conflict Risk

Occupies a clear niche — military reward adjudication with domain-specific terms (斩首, 捕虏, 侯) — minimizing overlap risk with other skills.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
baojie/shiji-kb
Reviewed

Table of Contents

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If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.