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siege-feasibility-assessment

Use when evaluating siege feasibility or deciding whether to continue besieging a fortified city. Based on Xu Jia's advice against attacking Daliang (大梁) — systematically assessing defender strength, fortification quality, historical precedent, and cost of failure before committing.

70

Quality

85%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a compact, well-structured decision framework with a clear step sequence and a genuine validation checklist. Its main weakness is actionability: the guidance is advisory reasoning rather than concrete, executable procedures, which is inherent to the strategic-judgment domain but still leaves room for more decisive outputs.

Suggestions

Add a concrete decision-output template (e.g. a short go/no-go verdict block with fields for each assessed factor) so the skill produces a tangible artifact rather than open-ended reasoning.

Tighten the slight redundancy between the Steps and the Decision Criteria sections by merging repeated "do not besiege" rules into a single decision table.

DimensionReasoningScore

Conciseness

The body is lean — short bullets under Overview, Steps, Decision Criteria, Expected Outcomes, and Validation — with no padding explaining concepts Claude already knows, so every section earns its place.

3 / 3

Actionability

Concrete examples ("300,000" defenders, "7-ren high walls") add specificity, but the guidance is an advisory reasoning framework ("Consider defender morale", "Would even legendary commanders succeed?") rather than executable, copy-paste-ready operations, fitting the some-concrete-guidance-but-incomplete anchor.

2 / 3

Workflow Clarity

A clearly sequenced 5-step process is paired with a dedicated Validation section containing three explicit checkpoints (historical-precedent test, external-factor accounting, alternative achievability), matching the clear-sequence-with-validation anchor.

3 / 3

Progressive Disclosure

The skill is under 50 lines with no need for external references, and its content is organized into well-signaled sections (Overview, Steps, Decision Criteria, Expected Outcomes, Validation), satisfying the simple-skill exception for a top score.

3 / 3

Total

11

/

12

Passed

Description

85%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is well-constructed: it pairs an explicit "Use when..." trigger with a concrete enumeration of the assessment dimensions and a distinctive historical grounding. Its only gap is limited trigger-term variation, which slightly narrows how users would discover it.

Suggestions

Broaden trigger terms to include natural phrasings users might actually say, e.g. "lay siege", "assault", "storm a walled city", or "attack a fortified position".

Consider naming the deliverable explicitly (e.g. "produce a go/no-go recommendation") so the "what" is as concrete as the assessment inputs.

DimensionReasoningScore

Specificity

Lists multiple concrete assessment actions — "assessing defender strength, fortification quality, historical precedent, and cost of failure" — matching the anchor for multiple specific concrete actions.

3 / 3

Completeness

Explicitly answers both what (the four assessment dimensions) and when ("Use when evaluating siege feasibility or deciding whether to continue besieging a fortified city") with an explicit trigger clause.

3 / 3

Trigger Term Quality

Includes natural domain terms ("siege feasibility", "besieging a fortified city") but lacks common variations users might say ("lay siege", "assault", "walled city", "storm"), so it sits at the some-relevant-keywords level rather than full coverage.

2 / 3

Distinctiveness Conflict Risk

A clear niche — siege feasibility grounded in Xu Jia's advice against attacking Daliang — with distinct triggers unlikely to fire for unrelated skills.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
baojie/shiji-kb
Reviewed

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