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biome

github.com/biomejs/biome

SkillAddedReview
biome-code-review

.claude/skills/biome-code-review/SKILL.md

Use only for reviewing completed Biome PRs, branches, commit ranges, diffs, or working trees against business logic and requirements. Excludes broad code-quality and process audits, triage, reproduction, and implementation.

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changeset

.claude/skills/changeset/SKILL.md

Use this skill when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit `.changeset/*.md` release-note text. Do not use for implementation details or PR descriptions.

71

diagnostics-development

.claude/skills/diagnostics-development/SKILL.md

Use this skill when designing or implementing Biome user-facing diagnostic presentation or APIs, including messages, advice, markup, details, code frames, categories, severity, and standalone `Diagnostic` types. Do not use for lint matching logic or code-action mutations.

77

doc-comments

.claude/skills/doc-comments/SKILL.md

Use this skill whenever writing or editing Rust `//`, `///`, or `//!` comments in Biome, including comments added incidentally and end-user rustdoc inside lint/assist declarations. For lint/assist rustdoc, also load lint-rule-development for content requirements. Do not use for formatter handling of comments in user code.

67

eslint-migrate-options

.claude/skills/eslint-migrate-options/SKILL.md

Use this skill when `biome migrate eslint` must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures. Do not use for generated severity-only mapping or general rule-option design.

68

formatter-development

.claude/skills/formatter-development/SKILL.md

Use this skill whenever implementing or debugging Biome formatter behavior, IR composition, node rules, layout selection, source-comment handling, verbatim formatting, idempotency, internal specs, or Prettier comparison. Do not use it for generic snapshot commands or parser changes.

69

lint-rule-development

.claude/skills/lint-rule-development/SKILL.md

Use this skill when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and end-user rule rustdoc. Also load diagnostics-development for substantial message/advice design and testing-codegen for fixture or snapshot mechanics.

77

parser-development

.claude/skills/parser-development/SKILL.md

Use this skill when implementing or modifying Biome parser behavior, including `.ungram` grammars, lexers, token sources, parse rules, separated lists, error recovery, and parser fixtures. Do not use merely for consuming an existing AST/CST.

71

syntax-text-handling

.claude/skills/syntax-text-handling/SKILL.md

Use this skill when extracting or storing Biome AST/CST source text, working with any `SyntaxNode`, `SyntaxToken`, `TokenText`, quoted strings, token-relative ranges, or embedded-language attribute values, or diagnosing trivia, allocation, range, and temporary-borrow problems. Do not use for parser implementation or formatter comment placement.

74

testing-codegen

.claude/skills/testing-codegen/SKILL.md

Use this skill when selecting or running Biome test fixtures, quick tests, `insta` snapshot workflows, expectation comments, orphan checks, or required code generators. Do not use for subsystem implementation design.

76

type-inference

.claude/skills/type-inference/SKILL.md

Use this skill when working on Biome's Salsa-backed JavaScript and TypeScript inference, including type-aware lint rules, raw collection or inferred representations, analyzer requests, tracked queries, import or cycle resolution, profiling, and Salsa invalidation tests. Do not use for standalone CSS/HTML module-graph data unrelated to JS/TS inference or for ordinary semantic binding analysis.

74