How to coordinate with squads on different machines using git as transport
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Low-risk findings worth noting
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tessl review fix ./.copilot/skills/distributed-mesh/SKILL.mdLow
Low-risk findings.
2 low severity findings. Worth noting, but not necessarily harmful.
The skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.
The required workflow (copying and running `sync-mesh.sh`/`sync-mesh.ps1`, then agents reading local `SUMMARY.md` state) can fetch outsider-authored free text at runtime via Zone 3 `curl` from a user-supplied external HTTPS URL into `SUMMARY.md` (e.g., `sync-mesh.sh` lines 87-102 / `sync-mesh.ps1` lines 93-109), which later becomes LLM-readable when agents read the materialized local files.
The skill fetches instructions or code from an external URL at runtime, and the fetched content directly controls the agent’s prompts or executes code. This dynamic dependency allows the external source to modify the agent’s behavior without any changes to the skill itself.
The sync scripts read mesh.json and at runtime perform git clones and HTTP fetches of the configured sources (e.g., "git@github.com:our-org/ci-squad.git" and "https://partner.dev/squad-contracts/fraud/SUMMARY.md"), which materialize remote content that agents will read and thus can directly influence prompts/agent behavior.
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