Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, well-organized orchestration skill with a clear five-step workflow and concrete fallback guidance. The main gap is the absence of an explicit error-recovery checkpoint in case a selected skill fails during execution.
Suggestions
Add a brief fallback/validation checkpoint in Step 4 (Execute) for when a selected skill fails or produces unusable output, e.g. 'If a selected skill fails, substitute another discovered skill or fall back to a single-skill deliverable.'
Tighten specificity by giving one or two fully concrete example deliverables in Step 2 (beyond the parenthetical 'e.g.' list) so the creative combination is unambiguous.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean ~45-line body that assumes Claude's competence; it never explains concepts Claude already knows, and every section (creative principles, theme ideas, fallbacks, reveal examples) earns its place. | 5 / 5 |
Actionability | Concrete, specific guidance ('Select 1 to 3 skills', enumerated fallback deliverable types like 'generative art, a mini-game, a visual poem') with only minor gaps; no copy-paste code, but that is justified for an orchestration skill that delegates execution to other skills. | 4 / 5 |
Workflow Clarity | A clear five-step sequence (Discover, Plan, Fallback, Execute, Reveal) with a conditional fallback branch serving as a checkpoint; the destructive/batch cap does not apply, but there is no explicit error-recovery feedback loop if a selected skill fails. | 4 / 5 |
Progressive Disclosure | Under 50 lines with no external references needed and no bundle files present; content is well-organized into clearly headed sections, satisfying the simple-skill exception for progressive disclosure. | 5 / 5 |
Total | 18 / 20 Passed |