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svg-character-animation

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

63

Quality

73%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/svg-character-animation/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is concise, actionable, and well-organized for a simple single-purpose skill, with executable code and a useful quality checklist. Its main gap is workflow clarity — there is no explicit sequence with validation/retry checkpoints for the fragile frame-driven render flow.

Suggestions

Add a short numbered end-to-end workflow (set pivots → build paused timeline → drive from frame → validate via HyperFrames CLI → render) with an explicit 'if validation fails, fix and re-validate before render' checkpoint.

Make the Remotion frame-control rule a concrete code-level invariant check rather than only a prose rule, so the validation step is executable.

Clarify the HyperFrames CLI command (the actual invocation) so the validation step is copy-paste ready rather than described.

DimensionReasoningScore

Conciseness

The body is lean: short runtime rules, minimal code snippets, and a checklist — every line earns its place and it assumes Claude's competence rather than explaining what SVG/GSAP/Remotion are. It matches the 'lean and efficient; every token earns its place' anchor.

3 / 3

Actionability

It provides concrete, executable guidance — a real GSAP timeline snippet with real selectors, a Remotion `useCurrentFrame`/`timeline.progress` snippet, and a HyperFrames CLI validation step — copy-paste ready rather than pseudocode, matching the fully-executable anchor.

3 / 3

Workflow Clarity

Runtime rules and patterns are listed and the quality checklist gives end-state checks, but there is no explicit step sequence with validation checkpoints or a fix→retry feedback loop for the fragile Remotion/HyperFrames render path, so it sits at 'steps present but checkpoints missing/implicit'.

2 / 3

Progressive Disclosure

At well under 50 lines with no bundle files and clearly organized sections (Runtime Rules, Browser/Remotion/HyperFrames Patterns, Checklist, Sources), it qualifies as a simple skill where good organization alone earns a 3; references are external URLs, clearly signaled and one level deep.

3 / 3

Total

11

/

12

Passed

Description

62%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and tool-rich, clearly conveying what the skill does, but it lacks an explicit 'Use when...' trigger clause and only partially covers the natural vocabulary users would say. Adding a trigger clause with common terms would lift completeness and distinctiveness.

Suggestions

Append a 'Use when...' clause naming concrete triggers, e.g. 'Use when animating SVG character rigs, puppeting SVG parts, or rendering character animation for Remotion/HyperFrames.'

Add natural user-facing terms like 'character rig', 'puppet', 'animate an SVG character' alongside the tool names to broaden trigger coverage.

Keep the third-person voice (it already does) but lead with the trigger scenario before the tool list to sharpen distinctiveness from generic motion-graphics skills.

DimensionReasoningScore

Specificity

The description names multiple concrete actions — 'Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews' — listing specific tools and the animation techniques applied, matching the anchor for listing multiple specific concrete actions.

3 / 3

Completeness

It clearly answers 'what does this do' (animate SVG character rigs with named tools) but never states 'when' to use it — there is no 'Use when...' clause or equivalent trigger guidance, which caps completeness at 2 per the guidelines.

2 / 3

Trigger Term Quality

It surfaces some natural terms a user might say ('SVG', 'GSAP', 'character', 'animation'), but it omits common variations users would naturally invoke (e.g. 'rig', 'puppet', 'animate a character', 'animate an SVG') and leans on technical jargon like 'HyperFrames-compatible browser previews'.

2 / 3

Distinctiveness Conflict Risk

The SVG-character-rig niche is fairly specific and unlikely to conflict broadly, but without explicit 'when' triggers and with generic animation framing it could still overlap with other animation or motion-graphics skills, so it lands at the 'somewhat specific but could overlap' anchor.

2 / 3

Total

9

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
calesthio/OpenMontage
Reviewed

Table of Contents

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