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threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

69

Quality

85%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is threejs-interaction in CloudAI-X/threejs-skills

SKILL.md
Quality
Evals
Security

Quality

Content

70%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

Highly actionable with extensive executable code, but the body is a monolithic ~650-line reference that over-stays its token budget by enumerating many overlapping control classes, lacks sequenced workflows with validation checkpoints for interactive operations, and uses no progressive disclosure despite its length.

Suggestions

Move the per-control API reference (FlyControls, FirstPersonControls, PointerLockControls, TrackballControls, MapControls) into a references/controls.md file and keep SKILL.md as an overview with one-level-deep links.

Add an end-to-end selection workflow (input -> raycast -> hit-test -> mutate -> render) with explicit validation/error-recovery steps, and complete InteractionManager.dispose rather than leaving a stub.

Trim duplicated mouse-position conversion blocks and the full 'intersects array contains' comment reference; assume Claude's competence and keep only the non-obvious fields.

DimensionReasoningScore

Conciseness

The body is largely code-driven and free of conceptual filler, but at ~650 lines it reproduces near-complete API references for many control classes (OrbitControls, FlyControls, FirstPersonControls, PointerLockControls, TrackballControls, MapControls) that overlap heavily and could be trimmed; the 'intersects array contains' comment block is reference material that pads tokens.

2 / 3

Actionability

Nearly every section provides fully executable, copy-paste-ready JavaScript with concrete imports, real method calls, and specific values, matching the 'fully executable code' anchor.

3 / 3

Workflow Clarity

Sections are organized by feature but present isolated snippets rather than sequenced workflows; for risky/interactive operations there is no validate-then-proceed or error-recovery feedback loop (the InteractionManager.dispose even leaves a stubbed comment), capping clarity at 2.

2 / 3

Progressive Disclosure

There are no bundle files, yet the single SKILL.md inlines a large API reference that would be better split into referenced files; the only navigation is a 'See Also' list of sibling skills with no one-level-deep references to detailed material, so structure is present but monolithic.

2 / 3

Total

9

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, concise description that names concrete capabilities, gives explicit 'Use when' trigger guidance covering natural phrasing, and carves out a clear niche. Third-person voice is maintained throughout with no fluff.

DimensionReasoningScore

Specificity

Lists multiple concrete actions: 'raycasting, controls, mouse/touch input, object selection', plus specific triggers like 'click detection', 'camera controls', 'interactive 3D experiences', matching the 'multiple specific concrete actions' anchor.

3 / 3

Completeness

Clearly answers both what ('raycasting, controls, mouse/touch input, object selection') and when via an explicit 'Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences' clause.

3 / 3

Trigger Term Quality

Covers natural user phrasing such as 'user input', 'click detection', 'camera controls', and 'interactive 3D experiences' that a user would actually say, with good coverage of common variations.

3 / 3

Distinctiveness Conflict Risk

The Three.js interaction niche with distinct raycasting/controls/selection triggers is clearly bounded and unlikely to conflict with unrelated skills, and the 'See Also' siblings are differentiated.

3 / 3

Total

12

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (661 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
calesthio/OpenMontage
Reviewed

Table of Contents

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