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threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

69

Quality

85%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is threejs-materials in CloudAI-X/threejs-skills

SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A highly actionable, well-organized Three.js materials reference with executable code throughout, but it is a long monolithic single file that re-lists many standard properties and does not split detailed reference material into bundle files.

Suggestions

Move the exhaustive per-material property listings (especially MeshPhysicalMaterial) into a references/ file such as MATERIAL_PROPERTIES.md, keeping SKILL.md as a concise overview + Quick Start that links out for full property detail.

Trim standard base properties (color, transparent, opacity, map) that Claude already knows; retain only non-obvious properties and gotchas (e.g. aoMap requires uv2, linewidth >1 only on some systems, needsUpdate triggers) inline.

Add a short end-to-end example workflow (load texture → set maps → set uv2 for aoMap → assign to mesh) so the typical multi-step task sequence is explicit rather than implied across scattered sections.

DimensionReasoningScore

Conciseness

Prose is lean with almost no concept explanation, but the ~515-line body exhaustively lists many standard base properties (color, transparent, opacity, map) Claude already knows, so it is mostly efficient yet could be tightened — score 2 rather than the lean 'every token earns its place' of 3.

2 / 3

Actionability

Every section ships complete, executable, copy-paste-ready material definitions with commented property values and a working Quick Start, matching the score-3 anchor for fully executable examples.

3 / 3

Workflow Clarity

For this reference skill the single action (instantiate a material and assign it to a mesh) is shown unambiguously in Quick Start, sections are well organized, and there are no destructive/batch operations that would require validation checkpoints, so the simple-skill leniency applies and it earns 3.

3 / 3

Progressive Disclosure

No bundle files exist and the entire API reference — including the very long MeshPhysicalMaterial property listing — is inline in SKILL.md, so content that should be split into a reference file is inline; well-organized but not appropriately split, matching the score-2 anchor.

2 / 3

Total

10

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12

Passed

Description

92%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: concrete, third-person, with an explicit 'Use when' clause covering both what and when. The only weakness is trigger overlap with sibling texture/shader skills, which slightly raises conflict risk.

Suggestions

Narrow the 'Use when' triggers to material-centric tasks and drop or de-emphasize 'working with textures' and 'creating custom shaders', which collide with the threejs-textures and threejs-shaders skills; defer those to the See Also list.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — "styling meshes, working with textures, creating custom shaders, or optimizing material performance" — rather than vague language, matching the score-3 anchor.

3 / 3

Completeness

Explicitly states both what ("Three.js materials - PBR, basic, phong, shader materials, material properties") and when ("Use when styling meshes..."), satisfying the score-3 anchor for an explicit 'Use when' trigger.

3 / 3

Trigger Term Quality

Natural user-facing terms ("styling meshes", "working with textures", "creating custom shaders", "optimizing material performance") are well covered alongside the domain keywords, matching good coverage of terms users would say.

3 / 3

Distinctiveness Conflict Risk

The skill is material-specific, but "working with textures" and "creating custom shaders" overlap with the sibling threejs-textures and threejs-shaders skills cited in See Also, so it could trigger for the wrong skill; not the clear, conflict-free niche of score 3.

2 / 3

Total

11

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (521 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
calesthio/OpenMontage
Reviewed

Table of Contents

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