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team-interactive-craft

Unified team skill for interactive component crafting. Vanilla JS + CSS interactive components with zero dependencies. Research -> interaction design -> build -> a11y test. Uses team-worker agent architecture with roles/ for domain logic. Coordinator orchestrates pipeline with GC loops and sync points. Triggers on "team interactive craft", "interactive component".

Quality

72%

Does it follow best practices?

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SecuritybySnyk

Low

Low-risk findings worth noting

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tessl review fix ./.codex/skills/team-interactive-craft/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

71%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is an efficient, highly actionable router document with concrete spawn templates, explicit timeout/GC escalation procedures, and clear delegation rules. Its main defect is that it delegates nearly all domain content to roles/ and specs/ files that are not included in the bundle, leaving the referenced navigation targets dangling.

Suggestions

Include the referenced bundle files (roles/coordinator/role.md, roles/researcher/role.md, roles/interaction-designer/role.md, roles/builder/role.md, roles/a11y-tester/role.md, specs/pipelines.md, specs/interaction-patterns.md, specs/vanilla-constraints.md) so the one-level-deep references resolve to real content.

Compress the Model Selection Guide: since every role is assigned reasoning_effort 'high', a single sentence ('spawn all workers with reasoning_effort: high') carries the same information as the four-row table.

Define or inline the handleResume/handleComplete handlers referenced in the Agent Health Check section, since their behavior (when the router actually runs the list_agents reconciliation) is currently unspecified.

DimensionReasoningScore

Conciseness

The body is dense and operational: tables for the role registry, delegation lock, and error handling; a concrete spawn template; no tutorial padding or explanations of concepts Claude already knows. Minor over-explanation remains, notably the Model Selection Guide table where every role is assigned 'high' and the slightly repetitive Delegation Lock emphasis, so it is not a 5.

4 / 5

Actionability

The guidance is mostly executable: a complete spawn_agent message template, exact timeout handling ('wait_agent({ timeout_ms: 1800000 })' with the STATUS_CHECK/FINALIZE escalation ladder), concrete message-targeting calls, and exact session paths. It is not a 5 because all domain instructions delegate to roles/<role>/role.md files that are not present in the bundle, and handleResume/handleComplete are referenced without definition.

4 / 5

Workflow Clarity

The pipeline sequence (research -> interaction design -> build -> a11y test) is unambiguous, the role router logic is explicit, and there are real checkpoints: the timeout escalation procedure, GC-round escalation to the user after 2 rounds, and agent-health reconciliation via list_agents on resume. It falls short of anchor 5 because the per-phase validation and feedback-loop detail lives in specs/pipelines.md, which is referenced but absent from the bundle.

4 / 5

Progressive Disclosure

The structure is well designed on paper: SKILL.md as router, domain logic split into one-level-deep roles/<role>/role.md and specs/*.md files, all clearly signaled in tables. However, scoring against the actual bundle structure, none of these referenced files exist (no roles/, specs/, or commands/ directories are present), so every reference points to a nonexistent file and navigation is impossible in practice -- a bigger problem than the 'minor organization gaps' of anchor 4, but not the monolithic or buried-reference pattern of anchor 2.

3 / 5

Total

15

/

20

Passed

Description

62%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description communicates a clear, distinctive niche (zero-dependency interactive component crafting through a four-phase pipeline) and includes explicit trigger guidance, so both 'what' and 'when' are present. Its weaknesses are self-referential trigger terms and detail about internal agent architecture that displaces concrete capability statements users would recognize.

Suggestions

Replace the self-referential trigger 'team interactive craft' with natural user phrases such as 'interactive component', 'interactive widget', 'vanilla JS component', or 'component with no dependencies'.

Trim the architecture sentence ('Uses team-worker agent architecture with roles/ for domain logic. Coordinator orchestrates pipeline with GC loops and sync points.') and use the space to name concrete deliverables, e.g. 'Produces self-contained .js/.css components with keyboard and screen-reader accessibility audits'.

Expand the 'when' clause to name the situations that call for the skill, e.g. 'Use when the user needs an interactive UI component (carousel, drag-and-drop, accordion) built without frameworks or external dependencies'.

DimensionReasoningScore

Specificity

The description names the domain ('Vanilla JS + CSS interactive components with zero dependencies') and pipeline stages ('Research -> interaction design -> build -> a11y test'), but spends most of its words on internal architecture ('team-worker agent architecture', 'GC loops and sync points') rather than concrete user-facing capabilities. It matches anchor 3: domain plus 1-2 concrete actions, but not comprehensive.

3 / 5

Completeness

The 'what' is clear (a four-phase interactive component pipeline with zero dependencies) and an explicit 'when' is present ('Triggers on...'), so the anchor-3 cap for missing trigger guidance does not apply. It is not a 5 because the 'when' clause is thin and not phrased in natural user terms.

4 / 5

Trigger Term Quality

It lists 'Triggers on "team interactive craft", "interactive component"', but 'team interactive craft' is the skill's own name rather than a phrase a user would naturally say, and common variations (widget, interactive UI, no-dependency component) are missing. This sits between anchor 3 and 4, noticeably below the midpoint because half the trigger list is self-referential.

3 / 5

Distinctiveness Conflict Risk

'Vanilla JS + CSS... zero dependencies' carves a clear niche distinct from framework-based web component skills, and the multi-agent pipeline framing is unusual. Minor overlap risk remains because 'interactive component' alone could also match generic frontend build skills, keeping it below anchor 5.

4 / 5

Total

14

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

relative_links

Relative link issues: 8 missing, 5 deeper-than-1-level

Warning

Total

14

/

16

Passed

Repository

catlog22/Claude-Code-Workflow

Path

.codex/skills/team-interactive-craft/SKILL.md

Reviewed

Table of Contents

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