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team-ux-improve

Unified team skill for UX improvement. Systematically discovers and fixes UI/UX interaction issues including unresponsive buttons, missing feedback, and state refresh problems. Uses team-worker agent architecture with roles/ for domain logic. Coordinator orchestrates pipeline, workers are team-worker agents. Triggers on "team ux improve".

64

Quality

76%

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tessl review fix ./.codex/skills/team-ux-improve/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%Scale 1-3

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is a well-crafted orchestration skill that clearly defines a team-worker agent architecture for UX improvement. Its strengths are excellent progressive disclosure with role-based file separation, highly actionable spawn templates and tool policies, and clear multi-step workflow with error handling. The main weakness is moderate verbosity — some sections could be tightened without losing clarity, though much of the content is genuinely necessary configuration that Claude wouldn't know.

DimensionReasoningScore

Conciseness

The skill is fairly well-structured but includes some redundant information. The architecture diagram, role registry table, and delegation lock table are useful but the document is quite long (~200 lines) with some sections that could be tightened (e.g., the verbose delegation lock explanation, the agent coordination examples that repeat concepts). However, most content is domain-specific configuration that Claude wouldn't inherently know.

2 / 3

Actionability

The skill provides concrete, executable guidance: specific spawn_agent templates with exact parameters, precise tool allowlists/blocklists, exact file paths for session directories, specific CLI commands, timeout values (1800000ms), and clear message bus API calls. The worker spawn template and agent health check patterns are copy-paste ready.

3 / 3

Workflow Clarity

The pipeline is clearly sequenced (scan → diagnose → design → implement → test) with explicit validation checkpoints. The delegation lock provides a clear decision table for tool usage. Error handling covers edge cases with specific resolutions. The timeout/retry flow (STATUS_CHECK → FINALIZE → close) is well-defined. Agent health reconciliation serves as a validation checkpoint.

3 / 3

Progressive Disclosure

Excellent progressive disclosure structure. SKILL.md serves as a clear router/overview, with all domain-specific role logic delegated to `roles/<name>/role.md` files via one-level-deep references. The role registry table provides clear navigation with direct links. Pipeline definitions are referenced in `specs/pipelines.md`. The architecture diagram immediately communicates the routing logic.

3 / 3

Total

11

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12

Passed

Description

67%Scale 1-3

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description provides a reasonable overview of what the skill does (finding and fixing UX issues) with some concrete examples, and includes an explicit trigger. However, it wastes space on implementation details (team-worker architecture, roles/, coordinator/workers) that don't help Claude decide when to select this skill, and the trigger phrase is an artificial command rather than natural user language.

Suggestions

Replace implementation details about architecture (team-worker agents, coordinator, pipeline) with more natural trigger terms users would actually say, such as 'fix UI', 'broken button', 'user experience bugs', 'UI not responding'.

Expand the 'Use when...' clause beyond the single command 'team ux improve' to include natural language variations like 'when the user reports UI interaction problems, unresponsive elements, or wants a systematic UX audit'.

DimensionReasoningScore

Specificity

Names the domain (UI/UX) and lists some specific actions like 'discovers and fixes UI/UX interaction issues' with examples (unresponsive buttons, missing feedback, state refresh problems), but also includes implementation details about architecture that don't describe concrete user-facing capabilities.

2 / 3

Completeness

Clearly answers both 'what' (systematically discovers and fixes UI/UX interaction issues including specific examples) and 'when' (explicitly states 'Triggers on "team ux improve"'), though the trigger is a specific command rather than a natural language pattern.

3 / 3

Trigger Term Quality

Includes some relevant terms like 'UX improvement', 'unresponsive buttons', 'missing feedback', 'state refresh', but the explicit trigger 'team ux improve' is an artificial command rather than natural language a user would say. Missing common variations like 'fix UI', 'user experience', 'broken button', 'UI bugs'.

2 / 3

Distinctiveness Conflict Risk

The UX improvement focus is somewhat specific, but 'UI/UX interaction issues' could overlap with general frontend debugging, CSS fixing, or accessibility skills. The specific trigger phrase 'team ux improve' helps reduce conflict, but the broader description of fixing buttons and state issues could match other skills.

2 / 3

Total

9

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Repository
catlog22/Claude-Code-Workflow
Reviewed

Table of Contents

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