Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
89
88%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Advisory
Suggest reviewing before use
Security
2 findings — 2 medium severity. This skill can be installed but you should review these findings before use.
The skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.
Third-party content exposure detected (high risk: 0.90). The skill's SKILL.md shows runtime loading and parsing of arbitrary external assets (e.g., loader.load("model.glb"), fetch("model.glb")/arrayBuffer, manager.setURLModifier(...) and external CDN paths like the DRACOLoader decoder), and it explicitly reads/uses gltf.userData and traverses model nodes to change scene behavior, so untrusted third‑party content could influence the agent's actions.
The skill fetches instructions or code from an external URL at runtime, and the fetched content directly controls the agent’s prompts or executes code. This dynamic dependency allows the external source to modify the agent’s behavior without any changes to the skill itself.
Potentially malicious external URL detected (high risk: 0.90). The skill configures runtime decoder/transcoder paths that will fetch and execute third-party decoder code required to decode compressed assets — e.g. https://www.gstatic.com/draco/versioned/decoders/1.5.6/ (DRACOLoader.setDecoderPath) and https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/basis/ (KTX2Loader.setTranscoderPath) — so remote code is fetched and executed at runtime as a required dependency for DRACO/KTX2 decoding.
b1c6230
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