Domain knowledge for triaging and fixing .NET failures on Apple mobile (iOS, tvOS, MacCatalyst) and Android. Use when runtime-extra-platforms or mobile CI is failing, when investigating iOS, tvOS, MacCatalyst, iossimulator, tvossimulator, or Android build/test failures, or when a change touches mobile pipeline YAML, AppleAppBuilder/AndroidAppBuilder, code signing, provisioning, simulator/emulator startup, platform conditionals, or NativeAOT-on-mobile behavior. Covers failure triage (infrastructure vs code), CI pipeline structure, platform-specific code paths, and NativeAOT compilation on mobile.
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Triage and fix .NET failures on Apple mobile (iOS, tvOS, MacCatalyst) and Android in dotnet/runtime.
Mobile platforms run .NET on devices and simulators/emulators where the host OS controls code execution. Apple forbids JIT in production (simulators allow it), requires code signing, and has six OS variants that often need identical handling. Android requires cross-compilation and APK packaging across four architectures. Both surface failures invisible on desktop: provisioning errors, emulator boot timeouts, app bundle signing, native toolchain mismatches.
CoreCLR is the primary runtime. NativeAOT is the default publish framework for ahead-of-time compilation. Mono also runs in CI alongside CoreCLR.
Mobile tests run in the runtime-extra-platforms pipeline (AzDO definition 154, org dnceng-public, project public), daily on main and on relevant PRs.
Jobs follow {platform} {config} {subset}:
| Platform | Job pattern | Variants |
|---|---|---|
| iOS Simulator | iossimulator-{x64,arm64} | CoreCLR, Mono, NativeAOT |
| tvOS | tvos_arm64 | CoreCLR, Mono, NativeAOT |
| MacCatalyst | maccatalyst-{x64,arm64} | CoreCLR, Mono, NativeAOT, AppSandbox |
| Android | android-{arm,arm64,x64,x86} | CoreCLR, Mono, NativeAOT |
Suffixes: empty (libraries), RuntimeTests, Smoke, AppSandbox, Interp.
Start from the failure type, not the platform. The tables below map failure symptoms to code paths.
These happen before tests run. The app bundle fails to build, sign, or package.
| Platform | Build targets | App builder task |
|---|---|---|
| Apple | src/mono/msbuild/apple/build/ | src/tasks/AppleAppBuilder/ |
| Android | src/mono/msbuild/android/build/ | src/tasks/AndroidAppBuilder/ |
Apple code signing uses DevTeamProvisioning: - for simulators, adhoc for MacCatalyst. If a signing error mentions provisioning profiles, check whether the right value is passed in the pipeline YAML.
The test itself fails or crashes on the device/emulator.
| Platform | Test runner | Test targets |
|---|---|---|
| Apple | src/libraries/Common/tests/AppleTestRunner/ | eng/testing/tests.ioslike.targets |
| Android | src/libraries/Common/tests/AndroidTestRunner/ | eng/testing/tests.android.targets |
Common cause: a test assumes desktop behavior (process spawning, filesystem layout, JIT availability). Check whether the test has platform-specific skip conditions using PlatformDetection.
NativeAOT on mobile has a different target resolution path than desktop. Directory.Build.targets evaluates before NuGet package targets, so properties like _IsApplePlatform from Microsoft.DotNet.ILCompiler are not available in eng/toolAot.targets. For Apple mobile library tests, ILCompilerTargetsPath must be set to $(CoreCLRBuildIntegrationDir)Microsoft.DotNet.ILCompiler.SingleEntry.targets with _IlcReferencedAsPackage=false.
Key files: eng/targetingpacks.targets, eng/toolAot.targets.
Stack traces pointing into native code or P/Invoke calls.
| Platform | Native libs |
|---|---|
| Apple | src/native/libs/System.Security.Cryptography.Native.Apple/, src/native/libs/System.Native/ios/ |
| Android | src/native/libs/ (shared with Linux/Bionic) |
When the job definition itself is wrong (e.g., missing a platform, wrong build args):
| Platform | Pipeline files |
|---|---|
| Apple (ioslike) | eng/pipelines/extra-platforms/runtime-extra-platforms-ioslike.yml |
| Apple (simulator) | eng/pipelines/extra-platforms/runtime-extra-platforms-ioslikesimulator.yml |
| Apple (maccatalyst) | eng/pipelines/extra-platforms/runtime-extra-platforms-maccatalyst.yml |
| Android | eng/pipelines/extra-platforms/runtime-extra-platforms-android.yml |
| Android (emulator) | eng/pipelines/extra-platforms/runtime-extra-platforms-androidemulator.yml |
Things that have caused confusion before and will again:
ios, iossimulator, tvos, tvossimulator, maccatalyst (x64 + arm64). A fix for one variant almost always needs to cover all six. Missing one causes the next pipeline run to fail on a different job.2>/dev/null does not suppress its errors; use >/dev/null 2>&1.android-arm, android-arm64, android-x64, android-x86. x86 is 32-bit and can expose different issues than the 64-bit targets.Directory.Build.targets runs before NuGet package .targets. Properties from packages are not available in eng/toolAot.targets.Classify every failure as infrastructure or code before acting.
Caused by the test environment, not code. Indicators:
Report infrastructure failures on existing tracking issues with a table entry:
| Build | Date | Machine | Job | Error |
|---|---|---|---|---|
| #buildNumber | YYYY-MM-DD | machineName | jobName | brief error |
If no matching issue exists, create one with area-Infrastructure and platform labels (os-ios, os-tvos, os-maccatalyst, os-android).
For already tracked known issues, check whether the root cause is actionable. If a code or configuration fix is feasible, open a PR. If the issue is purely infrastructure (device provisioning, network), add occurrence data to the tracking issue instead.
Caused by recent commits. Indicators:
Investigate code failures by starting with git log --oneline --since='3 days ago' on the relevant path. If nothing matches, widen the window or check for intermittent patterns across recent builds. Common patterns:
#if conditional compilation missing a mobile targetWhen a mobile fix workflow discovers new patterns or workarounds, record the finding as a comment on the tracking issue (or create a new issue labeled area-Infrastructure-mono) so the team can later incorporate it into this document. Add findings to the relevant section above:
Keep PRs focused on the mobile failure being fixed. Unrelated skill edits make review and blame harder, so avoid editing this file in PRs that are not fixing or documenting mobile platform work.
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