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gamekit

Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.

Quality

93%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is dpearson2699/swift-ios-skills

SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A strong framework skill: fully executable Swift examples for every Game Center feature, correctly sequenced authentication-first workflows, an effective DON'T/DO mistakes section, and a real, well-signaled one-level-deep reference file that genuinely contains the advanced topics it advertises. The main improvements are incremental: trim the few conceptual openers and checklist/mistakes overlap, and shift a couple of secondary recipes to the reference to bring the main file comfortably under the ~500-line guidance.

Suggestions

Trim conceptual openers Claude can infer (e.g., 'Real-time multiplayer connects players in a peer-to-peer network for simultaneous gameplay. Players exchange data directly through GKMatch.') down to the framework-specific facts only, and deduplicate the Review Checklist against the Common Mistakes section to save tokens.

Move secondary recipes (e.g., Leaderboards 'Loading Entries', the Dashboard state enumeration) into references/gamekit-patterns.md so SKILL.md stays comfortably under ~500 lines as an overview of the core authentication/submit/report flows.

Add a short end-to-end validation note (e.g., test with a Game Center sandbox account and verify a submitted score or reported achievement round-trips via loadEntries/loadAchievements) to close the workflow-clarity gap with an explicit feedback loop.

DimensionReasoningScore

Conciseness

The body is dense with executable Swift and framework-specific gotchas ("The property type is `Double`, but Apple requires an integer value. GameKit only accepts increases"; ".reliable sends until delivery succeeds or the connection times out"), and the opening boundary statement ("keep rendering, board logic, and full SharePlay group-activity design in their owning framework skills") earns its place. Minor trimmable spots keep it below anchor 5: brief conceptual openers Claude could infer ("Real-time multiplayer connects players in a peer-to-peer network for simultaneous gameplay", "Players take turns asynchronously and do not need to be online simultaneously"), and the Review Checklist partially restates the Common Mistakes section. It is noticeably above the anchor-3 midpoint ('some unnecessary explanation'), so 4 fits best.

4 / 5

Actionability

Every feature area ships complete, executable Swift against the real API: the authenticateHandler closure with restriction checks, GKAccessPoint.trigger calls with leaderboardID/playerScope/timeScope, GKLeaderboard.submitScore and loadEntries with ranges, GKAchievement reporting with clamping, GKMatchmakerViewController delegate implementations, GKMatch data exchange with reliable/unreliable guidance, and GKTurnBasedMatch endTurn/endMatchInTurn with participant-outcome assignment. The DON'T/DO pairs ("match.delegate = self; vc.dismiss" vs. setting it in the dismiss completion) cover the common failure cases. This matches anchor 5 'Fully executable; copy-paste ready code... specific examples cover the common cases'; assumed placeholder types (GameAction) are standard example idiom, not pseudocode.

5 / 5

Workflow Clarity

The critical sequencing is explicit: "All GameKit features require the local player to authenticate first" with the handler set "early in the app lifecycle", "Guard on `GKLocalPlayer.local.isAuthenticated` before calling any GameKit API", "Configure it after authentication" for the access point, "Set delegate before dismissing" in the mistakes section, and a 14-item Review Checklist acting as validation checkpoints (including testing aids like `GKAchievement.resetAchievements()`). What keeps it below anchor 5 is the absence of an explicit end-to-end validate/feedback loop — e.g., sandbox testing or verifying a submitted score round-trips — since the skill is organized as per-feature recipes rather than one checkpointed pipeline. Anchor 4 ('Clear sequence with most checkpoints present; minor validation gaps') is the best fit.

4 / 5

Progressive Disclosure

Scored against the actual bundle: references/gamekit-patterns.md (755 lines) exists and contains every topic the body claims it holds (server-side identity verification, voice chat, saved games, custom matchmaking UI, leaderboard images and sets, challenge handling, rule-based matchmaking). References are one level deep, clearly signaled, and each link names what's inside ("For server-side identity verification, see references/gamekit-patterns.md"), plus a Contents list for navigation. Below anchor 5 because SKILL.md itself runs ~490 lines — right at the recommended ceiling — carrying full recipes for eight feature areas; sections like Loading Entries or Dashboard state enumeration could live in the reference to keep the main file a tighter overview. Anchor 4 ('Good structure; most content is appropriately placed; references mostly clear; minor organization gaps') fits.

4 / 5

Total

17

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

An exemplary skill description: third-person voice, a clear one-sentence 'what', and an explicit 'Use when...' clause enumerating concrete trigger phrases covering all major Game Center feature areas. Trigger terms span both natural user language and API names, making discovery reliable with minimal conflict risk.

DimensionReasoningScore

Specificity

The description lists ten-plus concrete actions: "authenticating GKLocalPlayer", "checking player restrictions", "submitting leaderboard scores", "reporting achievements", "implementing real-time or turn-based matchmaking", "handling GKMatch data", "showing the Game Center dashboard or access point", "adding challenges and friend invitations", "saving game data", "verifying player identity on a server". This matches the anchor 'Lists multiple specific concrete actions; comprehensive coverage' — it names the domain plus concrete verbs with specific API entities, with no noticeable coverage gap; anchor 4 ('minor gaps') fits worse since every major Game Center feature area is enumerated.

5 / 5

Completeness

"Integrate Game Center features using GameKit" explicitly states what the skill does, and "Use when authenticating GKLocalPlayer, ... or verifying player identity on a server" is an explicit when-clause with a dozen concrete trigger phrases. This is the anchor-5 pattern (clear what AND when with concrete trigger phrases); the when-clause presence also satisfies the guideline that a missing 'Use when...' caps completeness at 3, which does not apply here.

5 / 5

Trigger Term Quality

It combines natural user phrases ("Game Center", "leaderboard scores", "achievements", "matchmaking", "challenges", "friend invitations", "saving game data") with API-level synonyms ("GKLocalPlayer", "GKMatch", "access point", "turn-based"). Coverage of terms a user would naturally say is comprehensive across the framework's feature vocabulary; not anchor 4, since no common natural variation of the domain is missing.

5 / 5

Distinctiveness Conflict Risk

The niche is unambiguous — Game Center/GameKit on Apple platforms — and every trigger is framework-specific ("GKLocalPlayer", "GKMatch data", "Game Center dashboard or access point"). A user needing this skill would say these exact terms, and no other skill category (rendering, UI frameworks, general game logic) would plausibly claim them, matching anchor 5 'Clear niche with distinct triggers; minimal conflict risk'.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

dpearson2699/swift-ios-skills

Path

skills/gamekit/SKILL.md

Reviewed

Table of Contents

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