ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.
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Entity、Component、System、HelperMessageLocationHandler、MessageHandler<T>、MessageSessionHandler.meta、程序集与包内落点et-unitybridge)AGENTS.md 规则。Packages/cn.etetet.*,并确认是否需要关注 packagegit.json、PackageType.cs。Run 规范、包依赖单向、Module analyzer、禁止 hard code 是否受影响。async / await / ETTask / EntityRef 时,叠加 ../et-async/SKILL.md。.meta 或手工修改 .csproj;移动 C# 文件时必须同步移动对应 .meta 以保留 GUID。.meta、包落点、包层级:补读 references/et-code-rules.mdreferences/et-code-rules.mdawait 后 Entity 访问、EntityRef<T>、NewContext(...):叠加 et-asyncet-build.meta、.csproj、Unity 刷新或工程文件生成EntityRef / await 安全、Handler Run 规范egametang/ET
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