Content
93%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is highly actionable and token-efficient, with concrete commands and a useful diagnostic table organized into clean sections. The one minor gap is that the failure-recovery workflow states principles rather than spelling out an explicit retry gate.
Suggestions
Add an explicit validate→fix→re-run loop in 默认动作 (e.g., 'on failure, read the first failure point, fix, then re-run the same test command') to make the feedback loop concrete.
Consider noting the expected pass/success signal in Logs/All.log (e.g., a specific marker string) so the step-7 hidden-exception check is unambiguous.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and efficient throughout: tight numbered defaults, copy-paste PowerShell blocks, and a dense failure-cause table — every section earns its place without explaining concepts Claude already knows. | 5 / 5 |
Actionability | Provides fully executable, copy-paste-ready commands (dotnet build ET.sln, Remove-Item ./Logs, piping Test into ET.App.dll, UnityBridge UnityTestRunRequest, Get-Content ./Logs/All.log -Tail 200) covering the common server and Editor test cases. | 5 / 5 |
Workflow Clarity | The 8-step default action sequence is clearly ordered with validation present (clean Logs before running, re-check All.log after success for hidden exceptions) and a diagnostic table, but the error-recovery feedback loop (locate cause then change code) is guidance rather than an explicit validate→fix→re-run gate. | 4 / 5 |
Progressive Disclosure | A compact, single-purpose skill with no external bundle files; it is well-organized into clear sections (何时使用, 不要加载, 默认动作, 常用命令, 常见失败原因), which is appropriate for a sub-50-line skill needing no external references. | 5 / 5 |
Total | 19 / 20 Passed |