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et-test-run

ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.

75

Quality

93%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

93%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable and token-efficient, with concrete commands and a useful diagnostic table organized into clean sections. The one minor gap is that the failure-recovery workflow states principles rather than spelling out an explicit retry gate.

Suggestions

Add an explicit validate→fix→re-run loop in 默认动作 (e.g., 'on failure, read the first failure point, fix, then re-run the same test command') to make the feedback loop concrete.

Consider noting the expected pass/success signal in Logs/All.log (e.g., a specific marker string) so the step-7 hidden-exception check is unambiguous.

DimensionReasoningScore

Conciseness

Lean and efficient throughout: tight numbered defaults, copy-paste PowerShell blocks, and a dense failure-cause table — every section earns its place without explaining concepts Claude already knows.

5 / 5

Actionability

Provides fully executable, copy-paste-ready commands (dotnet build ET.sln, Remove-Item ./Logs, piping Test into ET.App.dll, UnityBridge UnityTestRunRequest, Get-Content ./Logs/All.log -Tail 200) covering the common server and Editor test cases.

5 / 5

Workflow Clarity

The 8-step default action sequence is clearly ordered with validation present (clean Logs before running, re-check All.log after success for hidden exceptions) and a diagnostic table, but the error-recovery feedback loop (locate cause then change code) is guidance rather than an explicit validate→fix→re-run gate.

4 / 5

Progressive Disclosure

A compact, single-purpose skill with no external bundle files; it is well-organized into clear sections (何时使用, 不要加载, 默认动作, 常用命令, 常见失败原因), which is appropriate for a sub-50-line skill needing no external references.

5 / 5

Total

19

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is strong: third-person, concrete, and explicit about both capabilities and trigger conditions, with a well-scoped niche that avoids conflict. The only minor gap is reliance on a few internal API names where more natural phrasing could help.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — building before tests, cleaning Logs, running server/Hotfix tests via ET.App Test commands, running Unity Editor tests via UnityBridge UnityTestRunRequest, reading Logs/All.log, and diagnosing failed/unmatched tests — giving comprehensive coverage.

5 / 5

Completeness

Explicitly answers both what ("ET test execution and failure debugging workflow for WOW") and when ("Use when building before tests, cleaning Logs, running server or Hotfix tests...") with concrete trigger phrases.

5 / 5

Trigger Term Quality

Includes natural phrases users would say ("running server or Hotfix tests", "Unity Editor tests", "diagnosing failed or unmatched tests") and a file-specific token (Logs/All.log), but leans on internal identifiers like UnityTestRunRequest that users are less likely to voice, leaving a few natural synonyms missing.

4 / 5

Distinctiveness Conflict Risk

Occupies a clear niche (WOW ET test execution split into server/Hotfix vs Unity Editor paths) with distinct triggers and minimal overlap with sibling skills like et-test-write or et-build.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
egametang/ET
Reviewed

Table of Contents

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