UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.
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Compile / Refresh / RegenProject / EnterPlay / ExitPlay / Reload 等会跨 Unity 状态变化的命令。Error / Message。et-build)dotnet ./Bin/ET.UnityBridge.dll。Ping;只有需要命令列表或详细状态时再查 HostState。Compile、Refresh、RegenProject、EnterPlay、ExitPlay、AssetImportRequest、AssetRefreshRequest 等 deferred 命令必须等待最终响应。Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。AvailableCommands。HostState 或 rg 发现命令名,再只打开相关 proto 小片段和对应 handler。Error、Message 和关键字段。dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'如果需要命令列表或状态:
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"HostState"}'按任务选择一个最小命令执行;失败时先看 Error / Message,再读相关 handler。
references/et-unitybridge-ai-ops.md:AI 操作 Unity 的任务路由、命令发现、省 token 操作模式。references/et-unitybridge-cli.md:CLI 参数、等待、返回值解读、常见错误。ff68102
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