| Skill | Added | Review |
|---|---|---|
review-animations skills/review-animations/SKILL.md Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned. | 56 56 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 78761e1 | |
animation-vocabulary skills/animation-vocabulary/SKILL.md Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one. | 65 65 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 78761e1 | |
apple-design skills/apple-design/SKILL.md Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. | 65 65 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 78761e1 | |
emil-design-eng skills/emil-design-eng/SKILL.md This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. | 91 91 2.16x Agent success vs baseline Impact 91% 2.16xAverage score across 3 eval scenarios Securityby Passed No findings from the security scan Reviewed: Version: da80201 |