Content
78%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured reference-style skill body: concise, code-forward, with excellent bundle navigation and a clear entry point. The main gaps are minor — a slightly redundant trigger section, and code examples that stop just short of copy-paste runnable.
Suggestions
Trim the opening TSL definition sentence and the "When to Use This Skill" section (it duplicates the frontmatter description's trigger clause) to reclaim tokens.
Make the Quick Start fully copy-paste runnable (scene, camera, animation loop, DOM attach) or explicitly state that `examples/basic-setup.js` is the copy-paste starting point.
In the Fn() example, show how `normalWorld` and `viewDir` are obtained (e.g., import them from 'three/tsl') so the snippet is executable as written.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and code-forward, but contains minor trimmable material: the opening definition sentence ("TSL... is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings") and the "When to Use This Skill" list, which largely duplicates the frontmatter description. Not a 5 due to this redundancy; clearly above 3 because there is no padding or explanation of concepts Claude already knows beyond the one-line TSL definition. | 4 / 5 |
Actionability | Mostly executable guidance: a Quick Start snippet ("new THREE.WebGPURenderer(); await renderer.init();"), concrete node-material property swaps ("material.colorNode = texture(map)"), a chaining example, and an Fn() example. Not a 5 because the Quick Start is a fragment (no scene/camera/render loop), the Fn() example uses normalWorld/viewDir without showing how to obtain them, and copy-paste-ready equivalents are only reachable via the file listing. | 4 / 5 |
Workflow Clarity | The Quick Start gives an unambiguous entry sequence (create renderer → await init → build node material) and deeper multi-step work is clearly delegated to the enumerated docs/examples/templates. No destructive or batch operations are involved, so no validation checkpoints are required; not a 5 because no multi-step workflow (e.g., a project setup or GLSL→TSL migration sequence) is actually walked through in the body. | 4 / 5 |
Progressive Disclosure | The "Skill Contents" section enumerates every bundle file with a one-line description, grouped by category (Documentation, Examples, Templates, Reference), and the body keeps only the quick start and key concepts inline — a clear overview with well-signaled, one-level-deep references and easy navigation, matching the top anchor. | 5 / 5 |
Total | 17 / 20 Passed |